Posts Tagged ‘graphic novel’
Page Progression: Thumbnails to a Finished Painted Comic Page
by Jason Brubaker on November 16, 2009 at 10:50 amI hope you enjoy this spread because I thought about it way to much. For a simple comic-page layout, I must have sketched 20 versions before finally satisfied. I had the idea of splitting the cats head into different panels early on and it opened a giant can of worms. You might also notice the greenish red hand behind the cat which was another time-suck for me. I still don’t know how obvious I want this hand to be. At one point I had a shadow on the cats body but that never looked quite right.
On the right side is my ode to Christian Schellewald I guess. You see, I bought his book, LA/SF, at the San Diego Comic Con in 2006 after looking through the entire convention. It was one of the only books that really stood out to me, besides Joshua Middleton’s Sky Between Branches. Schellewald’s book is filled with amazing little guasch paintings and sketches of completely normal things. Mostly streets, airplanes, and palm trees, but with every sketch is an amazing composition and what amazed me most was his use of negative space. Almost an entire panel would be painted white and then the lower third would be a cool tree or something. This really opened my eyes to a few things. One, negative space is a really good thing. And two, the whole guash painting approach is a good thing too. I know what you are thinking right now. This guy can’t write to save his life. I know, I know, I may not be J.K. Rowling when it comes to sharing my thoughts but I sure know when I love an artistic style.
Schellewald’s and Middleton’s books are some of the biggest influences on this graphic novel. Middleton’s sketches on his blog just make my head spin. You might have to dig a little for them but it’s worth it.
Anyway, I loved the negative space idea and as you can see, I wholeheartedly applied it to the right side of this page.
Below are a few of the steps that I had to take to get this finished spread.
A step is missing here where I blew up this thumbnail and printed it on 8.5 x 11 paper and traced over it using tracing paper and a bald point pen.
This is the final line work after blowing it up again and printing it on two sheets of legal paper (8.5 x 14) taped together. I used a light table, bristol board and a mechanical pencil. Scanned to Photoshop, adjusted the contrast and presto.

Comic Coloring – Flatting
by Jason Brubaker on November 23, 2009 at 9:21 amFlatting? What’s that?
For about 3 years now, I’ve been slaving away at my coloring process about as slow as possible. I would spend hours and hours filling between the lines all while throwing textures over everything to see how it might look. I would work on a page for half a day and then just leave it alone for a while. Perhaps I might dream of a better color pallet that night. Or maybe I’ll be able to see something better if I open it up in a week or a month.
- Tutorial on flatting – BoltCity.com (My personal favorite)
- Free flatting plug-in for Photoshop
- ProjectWaldo (where I learned about it all)
Outsourcing Comic Pages
by Jason Brubaker on November 30, 2009 at 10:17 amOutsourcing Comics
To start this off, I'd like to say that I'm not trying to promote outsourcing. I'm sure someone will read this and be upset with me for showing a clear cut way to outsource your comic pages causing the American economy to collapse…again. All I'm trying to do here is get my stupid graphic novel finished before I'm to old to draw. Plus I'd rather spend time with my wife and son then flatting a page on the weekends. After all, this isn't my job, it's my personal project/hobby.
Surviving the effects of globalization for an online freelancer?
Now that I've captivated you with that last link, I'll plow forward. The whole idea of outsourcing arose after reading the book The 4-Hour Workweek by Timothy Ferriss. This book, in itself, is a controversy. I think Tim is a bit of a salesman myself but I did pick up some interesting things from his ramblings.
Outsourcing was one of them. Outsourcing boring, time consuming, or monotonous things that don't need your special attention so you can focus on things you want to do.
The book suggests a few websites that specialize in aggregating freelancers from around the globe. Here are a few of them:
- elance.com (what I used)
- guru.com
I suggest Elance over Guru. Guru is slow and it's hard to find anyone for a good price. Why would I want to pay someone $75 an hour to flat out my pages. Elance, on the other hand is a pretty fast site to look through and you can find people around the world but it does take some getting use to.
I ended up using a small company of five from India called Dream Computers. They have a few comic coloring samples in their portfolio. Their hourly rate said $15 but after I paid them for my test pages they emailed me back, dropping their page rate to $15 a page for finished coloring. Just so you know, I never used what they colored because it wasn't what I was looking for but I'm thinking about emailing my contact at Dream Computers to show them a flatting tutorial and negotiate a new price. After all I don't want to pay them the same price for flatting a page as I would for finished coloring. My only problem with this method is it seems like you have to spend time and money to get the right freelancer and maybe even teach them what you want them to do.
Even though I can see how this might work out well with the exchange rates, I'm still curious about hiring someone who already knows how to do flats. I mean how much more could it cost to have a professional flatter? But where do I find one?
[Edit] Click here to find out – Outsourcing Comic Flatting – part 2
P.S. I just got reamed the other day about my lousy lettering job in these pages. I promise I will make it all better once I learn to do it right and I'll post what I learn.
[Edit] What I learned – Lettering and Making your own fonts
Here is Spread 5 by the way.
I'm thinking of adding part of a row boat in the bottom left panel foreground. I already redrew Sonja twice and finally asked my wife to pose for me so I could get it right. I worry it looks more realistic then the rest of her frames. And talk about negative space!
Outsourcing to professional flatters
by Jason Brubaker on December 7, 2009 at 11:22 amOutsourcing to professional flatters
In my last post I brought up Elance or Guru for outsourcing. This has been useful to know but I almost hate the process of finding the right person, spending money to test them, possibly train them and the whole time wondering if I could just find a more direct route to a professional flatter in the comics industry for a good price.
Enter GutterZombie.
This is an awesome forum started by Dave McCaig, pretty much dedicated to the comic coloring world. These guys really know their stuff and when I asked about flatting they laughed and directed me to a "work for hire section" that is full of Flatters just waiting to get work. It looks like the going rate is about $10 a page. That's not bad in my opinion. I can see paying ten dollars instead of using 3 hours of my free time and I don't have to teach them about Flatting.
Here is a link to the work for hire section: Flatters!
There are several people offering their service as flatters but it looks like posting a thread about your project is the best approach. It seems like everyone finds someone when they post a thread.
I dug through some of the posts and found a few professional looking websites of flatters. Here are the first five I found but there's plenty more:
I talked to Aaron Daly by email and he offered to flat a page for free to show me how it might work if I hire him for more. He finished the page I sent him in a flash and it looked amazing! We talked about a page rate and I must say that it is much better then I expected (sorry I don't want to say his price because he's doing me a favor since I'm paying for this out of my own pocket.) I'll share what he is doing for me in a future post but feel free to check out his samples here.
In conclusion, I'm pretty convinced that finding a flatter through GutterZombie.com is the best approach when looking to outsource. I know I've found my guy and it was pretty easy.
Here is spread 6 along with the pencil lines. Sorry I'm starting to impose my name and the date of conception on my work. I've noticed some sites are posting my images which is very exciting but also makes me kinda worried if I don't watermark it from now on. I hope it's not to intrusive into the art.
Here are the final pencil lines of spread 6.
And here is the final colors (I think). Notice almost a year passed between the pencils and colors. I'm sure you're also noticing that I'm milking the splash page spreads here. Don't worry, the whole book isn't going to be like this, although it will have splash spreads throughout. I just wanted the first chapter to be a slower pace to force the mood and feel of the world onto the reader before I jumped into heavy story.
(All this information about outsourcing is my unprofessional opinion only. Please contact your CPA for any tax related questions about outsourcing.)
Interview with Ian Hannin a professional comic colorist
by Jason Brubaker on December 14, 2009 at 11:30 amAn interview with Ian Hannin, a professional comic colorist with many high profile titles under his belt including:
- Batman
- Superman
- Spider-Man
- X-Men
- Spawn!
JASON BRUBAKER – Hey Ian. Thanks for taking the time for this interview.
To start things out, How did you become a comic colorist?
IAN HANNIN - No problem, Jason. I'm a fan of your work- especially, the colors!
Let's go back to 1995. Wow. I was a comic book fan, and a Photoshop enthusiast working at Kinko's in downtown Orlando, FL. On one of my weekly scheduled trips to the comic book store, I found myself with the latest issue of Wildstorm Production's, WildC.A.T.s, drawn by my favorite, the legendary Jim Lee. And to my astonishment, there was an page in the back devoted to their talent search! They were looking for writers, pencilers, inkers and colorists. I figured I'd give it a go since I'd had some traditional painting experience, and was fresh out of Ringling School of Art and Design of Sarasota, having learned Photoshop 2.0! I crafted a resume, collected some of my photoshop work, and dropped it all in the mail to La Jolla, CA. A few days later, I received a call from Wildstorm- a truly life-changing day. I will always be indebted to Alex Sinclair- pioneer in the biz, and Jim Lee colorist to this day, for giving me the opportunity. Within a few short weeks, I had moved to La Jolla, settled into a small studio apt, and begun coloring Jim Lee's comics- with the man himself just down the hall. And by the way, he's still my hero, and a great guy.
JASON BRUBAKER – What a great story. I remember picking up that same issue of WildC.A.T.S. and spending the next 2 weeks perfecting 4 penciled pages for a submission. They told me I wasn't chosen but I was second on the list. Oh well. So since my blog is about making comics and graphic novels I'll try to get really specific now of your process.
When you color, do you use any photo reference or do you just pull it all out of your head?
IAN HANNIN - If I need photo reference, it's usually for background elements. With deadlines looming, sometimes I'll search online for photos of things I'd have a tough time starting from scratch. A cloudy sky or some ripples in the surface of a pool. Maybe a nice moon with craters and gashes across the surface. In any case, I tweak it heavily- adding contrast, blurring, smudging, adding my own details, and of course changing the hues. By the time I'm done with the reference, it's no more a photo than a Monet is.
JASON BRUBAKER – It seems like that is a pretty common practice now days. About half the artist I work with manipulate photos for their visual development paintings. They also make a lot of custom brushes in Photoshop. Is this something you do as well?
IAN HANNIN - I do have some custom brushes, but I use them sparingly. I'm a big believer of less-is-more. I try to keep the colors simple and clean. Too much rendering is too much to look at. I mean, come on, the reader is READING. If I need some blood splatter, or some rust, then I'll go for the custom brushes. But I don't care for coloring with textures everywhere. Just because you can make blue jeans look real in Photoshop, doesn't mean you SHOULD.
Ninety-Nine percent of the time, I'm using the lasso tool and the airbrush to render the lighting set up by the inker. That's it.
JASON BRUBAKER – I see. Do you have someone flat out your pages before you start?
JASON BRUBAKER – Wow, 4 hours seems really quick to finish a page. Do you throw down color and then adjust it later?
IAN HANNIN – I generally finish as I go, rather than tweaking things constantly as I work the whole page. When I feel like I'm wrapping it up, I'll give the page a good long look and make some final adjustments, but they are minor. Maybe some contrast here and there, to pop the foreground from the background. I keep an alpha channel of my flats so that I can easily select anything that needs adjusting.
JASON BRUBAKER – And how long does it take you to flat your pages?
IAN HANNIN - It depends on the artist and the level of detail, but anywhere from 15 minutes to an hour. Again, French Bulldog…
JASON BRUBAKER – Do you work in CYMK or RGB?
JASON BRUBAKER – Coloring Batman! That must be every childhood boy's dream job. Do you feel like you are at the top of your game now or is there still something that you need to do to feel like you've made it, so to speak. Or what's your dream job?
IAN HANNIN – I'm a Batman fan. So yeah, I'm honored and excited to be coloring the comic book. In that personal sense, I kind of feel like I've "made it", but I'm not gonna retire early doing this gig. The dream job is making movies. Writing, story boarding, acting, pushing a dolly, whatever. When I'm not coloring Batman, I'm putting a feature film together with a group called UNTAMED CINEMA.
JASON BRUBAKER – I'll definitely have to keep my eyes open for your film projects. I'm sure working in comics helps when it comes to making movies. In animation, a color script is planned out before production begins to figure out the colors of the scenes. Do you make a color script before you start coloring a comic?
IAN HANNIN – Wow. I'd love to see a color script! That's a great idea! So, no, I don't do that. I deal in 22 page stories. I can say though, that as I'm progressing through the book, I'm conscious of the need to change palettes from scene to scene. Color is absolutely imperative to letting the reader know they've entered a new location- or even a new situation in the same location!
JASON BRUBAKER – How hard is it to switch styles between books?
IAN HANNIN – That can be tough. But I think there's a switching curve. Once I've figured out what I'm doing differently, the speed increases.
JASON BRUBAKER – Do you think about how to lead the eye around the page with your colors?
IAN HANNIN – Always thinking about that. With panel to panel stuff, that's not always easy, or even possible. Maybe I think about how to lead the eye around the PANEL with my colors.
JASON BRUBAKER – What advice could you give to someone trying to get into your field now days?
JASON BRUBAKER – And if someone were to show an editor their work…What does it take to get noticed as a colorist? Or to stand out.
JASON BRUBAKER – Okay, and now for all the self-publishers out there. I'm not sure if this question is right for you but I figured I'd ask. What advice can you give me and others trying to make a graphic novel?
IAN HANNIN – To paraphrase one of my heroes, there is no "try". You are DOING it. You're making your graphic novel. To those reading this who's work I haven't had the good fortune to see, I would say only this: Make it your own and do it in a way we've never seen before.
JASON BRUBAKER – Very good advice. And now for the most important question…If you were a color which one would it be?
IAN HANNIN – That would change from day to day, but sitting here right now I'd have to say C 65, M 85, Y 0, K 30.
The Complete Idiot’s Guide to Creating a Graphic Novel
by Jason Brubaker on December 21, 2009 at 11:24 amThis last week I ordered a copy of The Complete Idiot’s Guide to Creating a Graphic Novel and I just finished the first 4 chapters. Hmmm. I’m not sure what I think about it just yet but I am definitely going to write a review about it once I’m finished. My first thoughts? It’s very long winded and not enough pictures. Especially since it’s about making graphic novels.
[EDIT: 8-25-2011] I finished reading it finally and I have to admit that there is some great information in there especially with the technical stuff towards the end. The information on distribution, ISBN’s, barcodes and all that fun (non artistic) stuff was the most helpful but there was a lot that I felt didn’t apply to me because I wasn’t trying to make a normal comic. Most of the artistic advice was good for complete beginners (or complete idiot’s as the title says) and maybe people who want to publish traditional American style comics but I don’t feel like it applies to graphic novels as much. So, buy it if you are looking for some good technical information but I’d still suggest getting Making Comics by Scott McCloud over this any day.
The only thing that really bothered me about it was the constant joke telling. About 50% of the text was a joke. I felt like I had to speed read it to get the good information which became increasingly frustrating as I was trying to figure out when to take it seriously and when it was comedy filler. I admit that it was good humor but, for me, a how-to book needs to have solid information so I can reference it later when needed.
So my final decision is to get it in addition to other How-to books on the subject but not as a stand alone.
________________
Now back to my graphic novel…
The pages below are finally starting to get into the story of reMIND. The first batch of pages were all designed to give a mood and feeling associated with this story as well as introduce things. To be a Hayao Miyazaki intro so to speak. Miyazaki has been a huge influence in my vision for the last 10 years or so. I am not saying that I understand what he does or that I’m even close but if I can achieve just a fraction of his mood setting genius then I will be satisfied.
If you haven’t seen any of Miyazaki’s films then for the love of everything holy, please do. My favorite so far is Spirited Away. Here is a link of you want to buy any of them from Amazon.
Miyazaki Films on Amazon.
Sonja (the girl) has always been a huge struggle for me because I never really made a model sheet for her and never really knew what I wanted her to look like. In fact she was a guy at one point. Some shots my wife had to pose and some (like these) I was able to pull it out of my head. I always worry that the continuity will be off but at the same time I love animations and graphic novels/comics that don’t care to much about it so I guess I should stop freaking out. It is what it is.
Anyway, Here is a progression from my newest page of reMIND.
Line art then a gray tone pass attempted when I thought reMIND was just going to be black and white. Haha, the days of simplicity are long gone. Then the finished painted art.
Spread 8 – reMIND – the graphic novel
by Jason Brubaker on January 4, 2010 at 10:48 amOn Mondays I will post my pages from reMIND and on Thursdays I will post information about making graphic novels.
This way when I have another interview with a graphic novel artist it won't interfere with posting my progress on Mondays.
With all that said, here is spread 8. Another slow paced establishing shot before things get out of control. I'm not sure if I should have the time narration box or not. I just want to make sure that everyone understands that it's in the middle of the night but I assume this is obvious because the picture in the dark. Hmm. I'll let my writer buddy figure this one out. Who knows. Maybe there will be narration box in every frame like Watchmen. I hope not. Otherwise I'd never finish reading my own book.
Lettering – Fonts for comics and graphic novels
by Jason Brubaker on January 7, 2010 at 8:00 amTo start things off I want to apologize for using the Comic Sans font in my pages as seen above. I just learned a bunch of stuff lately about my lack of skill and understanding of lettering and now I'm kinda embarrassed with what I've posted. I will be updating the lettering fonts really soon so worry not! Because of this eye opening experience I have decided to do some posts specifically about this subject.
First of all I'd like to thank Jim Campbell for being the first person to point this out to me. He re-lettered some of my pages to show me how much better it could look if executed correctly and helped me see many things I was overlooking.
To list a few things that I was doing wrong:
- Using Comic Sans font. Apparently it's an incomplete font and very hated by letterers.
- Using an I with the cross bars in the middle of a word. (BIG NO NO)
- Words completely unvaried. Not showing any emphasis on key words.
- Not even thinking that anyone really cared about lettering.
First, here is a link that breaks down all the basics of comic lettering. It's very helpful just to understand strange symbols and to know what people are accustomed to.
Comic Book Lettering Grammar and Tradition – Nate Piekos
Second, here are two sites that sell comic lettering fonts and some are even free.
Blambot Fonts (comic lettering fonts and some free fonts)
Comicraft Fonts (these are really professional looking but cost money)
(Thanks to Ryan Christopher Lord for giving me these links.)
Third, here are some tutorials on Lettering:
Comicraft lettering tips and tricks
Jim Campbell's lettering guide using Illustrator (download link)
So now that I have discovered the basics of graphic novel lettering, I need to update my pages to cool the burning hatred fueled from frivolous overuse of Comic Sans.
I read someplace that you should make rules for yourself when working on your own project like a graphic novel. One of my rules is to have a maximum of 4 panels per page unless it's the same camera angle repeated over and over. This repeated frame technique is pretty much inspired completely from working in the world of animation and storyboards for the last decade. Sometimes it's fun to explore a locked down sequence of frames to show the movements and visually explain how things happen over a period of time.
I guess my decisions here are mainly to show Victuals struggle to leave the comfort of the lighthouse to get back to the water. I'm hoping that my audience will wonder why he left the lighthouse as well as notice the first words coming from his mouth. Cat's talk?
Oh yeah, and I'm not using Comic Sans anymore.
Another thing I have been toying with is the idea of switching from Google's blogging service to WordPress.org. A few things have come up swaying me to go this route.
Here is a list of my reasons, so far, for switching from Blogger to WordPress.
- WordPress looks much more professional.
- Since it's open-source it has more options for how to set it up.
- Once it's set up right, it's amazing what you can do with it and it's easy.
- reMINDblog.com will be an actual domain instead of a forwarded domain name.
- All the content will be on my server and controlled by me.
- I can use ComicPress to easily display my pages in an orderly fashion.
- I can have a menu at the top with About, Contact, Links, Tutorials, Etc.
- Blogger is just SOOOOOO easy to setup, I will miss that.
- Now I need to pay for a server.
- Lots of my artist friends are on Blogger so I don't want to be an outcast. (don't laugh at me)
- I might have to start over trying to get traffic if I switch over.

























