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	<description>- the making of a graphic novel</description>
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		<title>Interview with Ian Hannin a professional comic colorist</title>
		<link>http://www.remindblog.com/2009/12/14/interview-with-ian-hannin-a-professional-comic-colorist/</link>
		<comments>http://www.remindblog.com/2009/12/14/interview-with-ian-hannin-a-professional-comic-colorist/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 19:30:00 +0000</pubDate>
		<dc:creator>Jason Brubaker</dc:creator>
				<category><![CDATA[Making Graphic Novels]]></category>
		<category><![CDATA[Brushes]]></category>
		<category><![CDATA[coloring]]></category>
		<category><![CDATA[flatting]]></category>
		<category><![CDATA[graphic novel]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Jim Lee]]></category>
		<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://www.makinggraphicnovels.com/2009/12/14/interview-with-ian-hannin-a-professional-comic-colorist/</guid>
		<description><![CDATA[An interview with Ian Hannin, a professional comic colorist with many high profile titles under his belt including:

	Batman
	Superman
	Spider-Man
	X-Men
	Spawn!


JASON BRUBAKER - Hey Ian.&#160; Thanks for taking the time for this interview.&#160;
To start things out, How did you become a comic colorist?
	
	IAN HANNIN - No problem, Jason. I&#39;m a fan of your work- especially, the colors!
	
	Let&#39;s ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><b>An interview with Ian Hannin, </b>a professional comic colorist with many high profile titles under his belt including:</p>
<ul>
<li><b>Batman</b></li>
<li><b>Superman</b></li>
<li><b>Spider-Man</b></li>
<li><b>X-Men</b></li>
<li><b>Spawn!</b></li>
</ul>
<p><a href="http://www.remindblog.com/wp-content/uploads/2009/12/batman01.jpg"><img alt="" class="aligncenter size-full wp-image-162" height="455" src="http://www.remindblog.com/wp-content/uploads/2009/12/batman01.jpg" title="batman01" width="300" /></a></p>
<p><b>JASON BRUBAKER &#8211; </b>Hey Ian.&nbsp; Thanks for taking the time for this interview.&nbsp;</p>
<p style="text-align: justify;">To start things out, How did you become a comic colorist?</p>
<p>	<b>IAN HANNIN -</b> No problem, Jason. I&#39;m a fan of your work- especially, the colors!</p>
<p>	Let&#39;s go back to 1995. Wow. I was a comic book fan, and a Photoshop enthusiast working at Kinko&#39;s in downtown Orlando, FL. On one of my weekly scheduled trips to the comic book store, I found myself with the latest issue of Wildstorm Production&#39;s, WildC.A.T.s, drawn by my favorite, the legendary <strong><a href="http://www.idrawdigital.com/2009/12/the-art-of-jim-lee/" target="_blank">Jim Lee</a></strong>. And to my astonishment, there was an page in the back devoted to their talent search! They were looking for writers, pencilers, inkers and colorists. I figured I&#39;d give it a go since I&#39;d had some traditional painting experience, and was fresh out of Ringling School of Art and Design of Sarasota, having learned Photoshop 2.0! I crafted a resume, collected some of my photoshop work, and dropped it all in the mail to La Jolla, CA. A few days later, I received a call from Wildstorm- a truly life-changing day. I will always be indebted to <strong><a href="http://sinccolor.deviantart.com/" target="_blank">Alex Sinclair</a></strong>- pioneer in the biz, and Jim Lee colorist to this day, for giving me the opportunity. Within a few short weeks, I had moved to La Jolla, settled into a small studio apt, and begun coloring Jim Lee&#39;s comics- with the man himself just down the hall. And by the way, he&#39;s still my hero, and a great guy.</p>
<p>	<b>JASON BRUBAKER &#8211; </b>What a great story.&nbsp; I remember picking up that same issue of WildC.A.T.S. and spending the next 2 weeks perfecting 4 penciled pages for a submission.&nbsp; They told me I wasn&#39;t chosen but I was second on the list.&nbsp; Oh well.&nbsp; So since my blog is about making comics and graphic novels I&#39;ll try to get really specific now of your process.</p>
<p>	When you color, do you use any photo reference or do you just pull it all out of your head?</p>
<p>	<b>IAN HANNIN -</b> If I need photo reference, it&#39;s usually for background elements. With deadlines looming, sometimes I&#39;ll search online for photos of things I&#39;d have a tough time starting from scratch. A cloudy sky or some ripples in the surface of a pool. Maybe a nice moon with craters and gashes across the surface. In any case, I tweak it heavily- adding contrast, blurring, smudging, adding my own details, and of course changing the hues. By the time I&#39;m done with the reference, it&#39;s no more a photo than a Monet is.</p>
<p>	<b>JASON BRUBAKER &#8211; </b>It seems like that is a pretty common practice now days.&nbsp; About half the artist I work with manipulate photos for their visual development paintings.&nbsp; They also make a lot of custom brushes in Photoshop.&nbsp; Is this something you do as well? </p>
<p>	<b>IAN HANNIN -</b> I do have some custom brushes, but I use them sparingly. I&#39;m a big believer of less-is-more. I try to keep the colors simple and clean. Too much rendering is too much to look at. I mean, come on, the reader is READING. If I need some blood splatter, or some rust, then I&#39;ll go for the custom brushes. But I don&#39;t care for coloring with textures everywhere. Just because you can make blue jeans look real in Photoshop, doesn&#39;t mean you SHOULD. </p>
<p>	Ninety-Nine percent of the time, I&#39;m using the lasso tool and the airbrush to render the lighting set up by the inker. That&#39;s it.</p>
<p>	<b>JASON BRUBAKER &#8211; </b>I see.<b>&nbsp; </b>Do you have someone <strong><a href="http://www.remindblog.com/2009/11/23/how-to-color-a-comic-part-1-comic-flatting/" target="_blank">flat</a></strong> out your pages before you start?</p>
<div class="separator" style="clear: both; text-align: justify;"><b>IAN HANNIN -</b> I <strong><a href="http://www.remindblog.com/2009/11/23/how-to-color-a-comic-part-1-comic-flatting/" target="_blank">flat</a></strong> my own pages. There&#39;s nothing more frustrating for me than to have to clean up someone else&#39;s flats before I can get to work.</div>
<div class="separator" style="clear: both; text-align: justify;">&nbsp;</div>
<div class="separator" style="clear: both; text-align: justify;"><a href="http://www.remindblog.com/wp-content/uploads/2009/12/batman02.jpg"><img alt="" class="aligncenter size-full wp-image-163" height="455" src="http://www.remindblog.com/wp-content/uploads/2009/12/batman02.jpg" title="batman02" width="300" /></a></div>
<div class="separator" style="clear: both; text-align: justify;">&nbsp;</div>
<div class="separator" style="clear: both; text-align: justify;"><b>JASON BRUBAKER &#8211; </b>How long does it take you to color a page?</div>
<div class="separator" style="clear: both; text-align: justify;">&nbsp;</div>
<div>
<div style="text-align: justify;"><b>IAN HANNIN -</b> Well, I sure don&#39;t claim to be the fastest colorist in the biz. But, the time I spend on a page completely depends on who drew it, and what&#39;s happening in the scene. I&#39;m coloring <strong><a href="http://tonydaniel.blogspot.com/" target="_blank">Tony S. Daniel</a></strong>&#39;s BATMAN right now. He&#39;s a great mix of detail and simplicity. A page of Batman brawling with a foe might be 6 panels with capes and bombs and all kinds of background location. That&#39;s probably going to take me at least 4 hours after it&#39;s flattened. But I have a <strong><a href="http://images.google.com/images?q=French+Bulldog&amp;oe=utf-8&amp;rls=com.frontmotion:en-US:unofficial&amp;client=firefox-a&amp;um=1&amp;ie=UTF-8&amp;ei=9pEmS4DYBIP6sQP6lInhDg&amp;sa=X&amp;oi=image_result_group&amp;ct=title&amp;resnum=1&amp;ved=0CBwQsAQwAA" target="_blank">French Bulldog</a></strong> who regularly interrupts me to play, so&#8230; I blame her.</p>
<p>		<b style="background-color: white; color: black;">JASON BRUBAKER &#8211; </b>Wow, 4 hours seems really quick to finish a page.&nbsp; Do you throw down color and then adjust it later? </p>
<p>		<b style="background-color: white; color: black;">IAN HANNIN &#8211; </b>I generally finish as I go, rather than tweaking things constantly as I work the whole page. When I feel like I&#39;m wrapping it up, I&#39;ll give the page a good long look and make some final adjustments, but they are minor. Maybe some contrast here and there, to pop the foreground from the background. I keep an alpha channel of my flats so that I can easily select anything that needs adjusting.</p>
<p>		<b style="background-color: white; color: black;">JASON BRUBAKER &#8211; </b><span style="background-color: white; color: black;">And how long does it take you to <strong><a href="http://www.remindblog.com/2009/11/23/how-to-color-a-comic-part-1-comic-flatting/" target="_blank">flat your pages</a></strong>?</span></p>
<p>		<b style="background-color: white; color: black;">IAN HANNIN -</b><span style="background-color: white; color: black;"> It depends on the artist and the level of detail, but anywhere from 15 minutes to an hour. Again, French Bulldog&#8230; </p>
<p>		</span><b style="background-color: white; color: black;">JASON BRUBAKER &#8211; </b>Do you work in CYMK or RGB?</div>
<div style="text-align: justify;">
		<b style="background-color: white; color: black;">IAN HANNIN -</b> I work in RGB and then change modes to CMYK for the printer. The painting modes just don&#39;t work the same in CMYK. Especially &quot;screen&quot; mode which is pretty crucial. Of course, you will see some of your colors transform slightly when you change modes, but if you are conscious of &quot;illegal&quot; colors, nothing should turn to mud.</p>
<p>		<b style="background-color: white; color: black;">JASON BRUBAKER &#8211; </b><span style="background-color: white; color: black;">Coloring Batman!&nbsp; That must be every childhood boy&#39;s dream job.&nbsp; Do you feel like you are at the top of your game now or is there still something that you need to do to feel like you&#39;ve made it, so to speak.&nbsp; Or what&#39;s your dream job?</span></div>
<p style="text-align: justify;"><b style="background-color: white; color: black;">IAN HANNIN &#8211; </b><span style="background-color: white; color: black;">I&#39;m a Batman fan. So yeah, I&#39;m honored and excited to be coloring the comic book. In that personal sense, I kind of feel like I&#39;ve &quot;made it&quot;, but I&#39;m not gonna retire early doing this gig. The dream job i</span>s making movies. Writing, story boarding, acting, pushing a dolly, whatever. When I&#39;m not coloring Batman, I&#39;m putting a feature film together with a group called <strong><a href="http://untamedcinema.com/" target="_blank">UNTAMED CINEMA</a></strong>.</p>
<p>		<b style="background-color: white; color: black;">JASON BRUBAKER &#8211; </b><span style="background-color: white; color: black;">I&#39;ll definitely have to keep my eyes open for your film projects. </span>I&#39;m sure working in comics helps when it comes to making movies.&nbsp; In animation, a color script is planned out before production begins to figure out the colors of the scenes.&nbsp; Do you make a color script before you start coloring a comic?</p>
<p>		<b style="background-color: white; color: black;">IAN HANNIN &#8211; </b>Wow. I&#39;d love to see a color script! That&#39;s a great idea! So, no, I don&#39;t do that. I deal in 22 page stories. I can say though, that as I&#39;m progressing through the book, I&#39;m conscious of the need to change palettes from scene to scene. Color is absolutely imperative to letting the reader know they&#39;ve entered a new location- or even a new situation in the same location! </p>
<p>		<b style="background-color: white; color: black;">JASON BRUBAKER &#8211; </b>How hard is it to switch styles between books?</p>
<p>		<b style="background-color: white; color: black;">IAN HANNIN &#8211; </b>That can be tough. But I think there&#39;s a switching curve. Once I&#39;ve figured out what I&#39;m doing differently, the speed increases. </p>
<p>		<b style="background-color: white; color: black;">JASON BRUBAKER &#8211; </b>Do you think about how to lead the eye around the page with your colors?</p>
<p>		<b style="background-color: white; color: black;">IAN HANNIN &#8211; </b>Always thinking about that. With panel to panel stuff, that&#39;s not always easy, or even possible. Maybe I think about how to lead the eye around the PANEL with my colors.</p>
<p style="text-align: justify;"><a href="http://www.remindblog.com/wp-content/uploads/2009/12/batman03.jpg"><img alt="" class="aligncenter size-full wp-image-164" height="453" src="http://www.remindblog.com/wp-content/uploads/2009/12/batman03.jpg" title="batman03" width="300" /></a></p>
<p style="text-align: justify;"><b style="background-color: white; color: black;">JASON BRUBAKER &#8211; </b>What advice could you give to someone trying to get into your field now days?</p>
<div style="text-align: justify;"><b style="background-color: white; color: black;">IAN HANNIN &#8211; </b>Assuming this person already has an understanding of not only Photoshop, but how light and color works, and if I thought I could vouch for them, I&#39;d put them in touch with some of the editors I&#39;ve worked with. But from what I understand, the only other way is to send samples to the publishers, or show them in person at a convention if the opportunity presents itself. The editors usually have time set aside for meeting pencilers, inkers and colorists. Break a leg, future comic book colorists!</p>
<p>		<b style="background-color: white; color: black;">JASON BRUBAKER &#8211; </b>And if someone were to show an editor their work&#8230;What does it take to get noticed as a colorist?&nbsp; Or to stand out.</div>
<div class="im">
<div style="text-align: justify;">&nbsp;</div>
</p></div>
<div style="text-align: justify;"><b style="background-color: white; color: black;">IAN HANNIN &#8211; </b>I would guess a certain level of dynamism&#8230; is that the right word? Dynamic-ness (laughs) is crucial, but also an understanding of psychology. Colors are psychological. Using the right colors in the right places can knock people out of their socks. And finding a way to add something cool to the art&#8230; casting a shadow across the hero&#39;s eyes for that Noir feel, or planting a bold primary color somewhere ballsy. Sure, it&#39;s risky- they could tell you to do it over. Or, they could go apesh*t over your brilliance.</div>
<p style="text-align: justify;"><b style="background-color: white; color: black;">JASON BRUBAKER &#8211; </b>Okay, and now for all the self-publishers out there.&nbsp; I&#39;m not sure if this question is right for you but I figured I&#39;d ask.&nbsp; What advice can you give me and others trying to make a graphic novel?</p>
</div>
<p style="text-align: justify;"><b style="background-color: white; color: black;">IAN HANNIN &#8211; </b>To paraphrase one of my heroes, there is no &quot;try&quot;. You are DOING it. You&#39;re making your graphic novel. To those reading this who&#39;s work I haven&#39;t had the good fortune to see, I would say only this: Make it your own and do it in a way we&#39;ve never seen before.</p>
<p>	<b style="background-color: white; color: black;">JASON BRUBAKER &#8211; </b>Very good advice. And now for the most important question&#8230;If you were a color which one would it be?</p>
<p>	<b style="background-color: white; color: black;">IAN HANNIN &#8211; </b>That would change from day to day, but sitting here right now I&#39;d have to say C 65, M 85, Y 0, K 30.<b style="background-color: white; color: black;"><br />
	</b></p>
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		<item>
		<title>Inking a Graphic Novel?</title>
		<link>http://www.remindblog.com/2010/02/18/inking-graphic-novel/</link>
		<comments>http://www.remindblog.com/2010/02/18/inking-graphic-novel/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 13:00:40 +0000</pubDate>
		<dc:creator>Jason Brubaker</dc:creator>
				<category><![CDATA[Making Graphic Novels]]></category>
		<category><![CDATA[Brushes]]></category>
		<category><![CDATA[graphic novel]]></category>
		<category><![CDATA[Inking]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[sketches]]></category>

		<guid isPermaLink="false">http://www.remindblog.com/?p=399</guid>
		<description><![CDATA[How I Ink my graphic novel.
I've been told my Inks look great.  Really? Because I don't Ink anything.

The End.
Adjusting Levels in Photoshop.
No, but really. I tried to Ink my comic pages back in the mid 90's but whenever I'd go to a convention and show an editor my work they would scratch their head ...]]></description>
			<content:encoded><![CDATA[<h2><span style="font-weight: bold;">How I Ink my graphic novel.</span></h2>
<p>I&#8217;ve been told my Inks look great.  Really? Because I don&#8217;t Ink anything.</p>
<p>The End.</p>
<h2><span style="font-weight: bold;">Adjusting Levels in Photoshop.</span></h2>
<p style="text-align: justify;">No, but really. I tried to Ink my comic pages back in the mid 90&#8242;s but whenever I&#8217;d go to a convention and show an editor my work they would scratch their head and ask why I was ruining my pencils with screwed up inks.  Later I started to focus only on my pencils, my strength, since I could control the lines better then my chicken scratch, blotted, messed up Ink lines.</p>
<p style="text-align: justify;">Years passed and I decided to make a graphic novel and I contemplated inking all over again. I chose not to. To help you understand why I chose not to ink, I need to side step a bit to explain my conclusions.</p>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;">You see, I work in animation. Back when I started animating for a living, I had a crash course on-the-job training session with a fast approaching deadline. We had to bring on a bunch of experienced Ex-Disney animators to get the job done right and I took the opportunity to ask a bunch of dumb questions. One question was more of a dumb statement that went something like, &#8220;Your final drawings are all with pencil and paper? I though you inked on top of transparent cells and painted on the back!&#8221;. Chris Sonnenburg, the guy I was talking to, looked at me crazy and said, &#8220;What are you crazy? They stopped doing that in the 90&#8242;s when computers took over.&#8221;</div>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;">It was a no-brainer after animating for a day with these guys why they don&#8217;t use ink anymore. There is just so much more control and flexibility with pencils and it can all be adjusted to look like ink in the computer.</div>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;">When I started working on my graphic novel it just seemed obvious. Plus my inks suck. Plus it&#8217;s another step that takes hours every page. Plus It&#8217;s hard for me to make it look anywhere as good as my pencils.</div>
<p>The argument of Inking for the sake of printing is also obsolete in my opinion. Printing gray tones or full color paintings is just as easy as black and white now days. Printing in solid back and white is still cheaper but you can still adjust clean pencils to be black and white by boosting the contrast.</p>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;">So for example, here&#8217;s one of my panels scanned from paper. This is a lower quality jpg so the image is a bit more blurry then my files but it should be good enough for this simple tutorial.</div>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;"><a href="http://www.remindblog.com/wp-content/uploads/2010/02/Inking-sample1.jpg"><img class="aligncenter size-full wp-image-400" title="Inking-sample1" src="http://www.remindblog.com/wp-content/uploads/2010/02/Inking-sample1.jpg" alt="" width="500" height="225" /></a></div>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;">Here&#8217;s a closer look to see that it really is pencil. Number 2 pencil, to be exact.</div>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;"><a href="http://www.remindblog.com/wp-content/uploads/2010/02/Inking-sample2.jpg"><img class="aligncenter size-full wp-image-401" title="Inking-sample2" src="http://www.remindblog.com/wp-content/uploads/2010/02/Inking-sample2.jpg" alt="" width="500" height="247" /></a></div>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;">If you select Levels in Photoshop by pressing Command+L (Mac) and whatever for Windows, then you will get this box. It might look different depending on what version of Photoshop you have.</div>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;"><a href="http://www.remindblog.com/wp-content/uploads/2010/02/Inking-sample3.jpg"><img class="aligncenter size-full wp-image-402" title="Inking-sample3" src="http://www.remindblog.com/wp-content/uploads/2010/02/Inking-sample3.jpg" alt="" width="500" height="328" /></a></div>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;">Now pull in the sides until your lines get nice and black without screwing up the edges. If you want to go solid black &amp; white then make sure your lines are nice and sharp as well as making a very high resolution scan.</div>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;"><a href="http://www.remindblog.com/wp-content/uploads/2010/02/Inking-sample4.jpg"><img class="aligncenter size-full wp-image-403" title="Inking-sample4" src="http://www.remindblog.com/wp-content/uploads/2010/02/Inking-sample4.jpg" alt="" width="500" height="321" /></a></div>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;">I keep lots of grays to keep the subtile pencil marks in some places and there you have it.</div>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;"><a href="http://www.remindblog.com/wp-content/uploads/2010/02/Inking-sample5.jpg"><img class="aligncenter size-full wp-image-404" title="Inking-sample5" src="http://www.remindblog.com/wp-content/uploads/2010/02/Inking-sample5.jpg" alt="" width="500" height="225" /></a></div>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;">Now I just need to clean up this crappy drawing. Sometimes my problem with this method is knowing I can fix any pencil lines I don&#8217;t like in Photoshop.  I end up flying through my final pencils with a bunch of little mistakes to correct later.</div>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;">The other option is digital inking with a <a href="http://www.wacom.com/cintiq/cintiq-21ux.php" target="_blank"><strong>Cintiq</strong></a> or <a href="http://www.wacom.com/intuos/" target="_blank"><strong>Wacom Tablet</strong></a>. I do this with an old comic that I&#8217;m slowly redrawing. It&#8217;s so easy it makes me question if I should even be drawing with pencils anymore. I just scan my thumbnail into photoshop and then lower the opacity of that layer. Then I make a new layer and with a black round brush tip, I draw my final lines. Instant Pencils and Inks in one easy step. It&#8217;s as easy to control as a pencil (especially with a Cintiq) and you can erase it as many times as needed before getting it right.</div>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: justify;">In the end, I guess it all depends on you. If you like traditional inking or if you&#8217;re a <strong><a href="http://www.comicrelated.com/display.php?item=805" target="_blank">rock star inker</a></strong> then go for it. I just needed to eliminate unnecessary steps (and weaknesses) to speed up my output without sacrificing quality.</div>
<div style="margin-top: 0px; margin-bottom: 0px;">That&#8217;s my two cents.</div>
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		<item>
		<title>Coloring a Graphic Novel – Part 4</title>
		<link>http://www.remindblog.com/2010/07/29/coloring-a-comic-part-4/</link>
		<comments>http://www.remindblog.com/2010/07/29/coloring-a-comic-part-4/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 12:00:18 +0000</pubDate>
		<dc:creator>Jason Brubaker</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Making Graphic Novels]]></category>
		<category><![CDATA[Brushes]]></category>
		<category><![CDATA[coloring]]></category>
		<category><![CDATA[How to]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[tutorials]]></category>

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		<description><![CDATA[Part 4 - Creating Your Own Texture Library
Here's what I suggest doing if you want to make your own sweet, coveted textures to use in Photoshop.
First, find the ideal style you are trying to achieve like we talked about in the last section. I suggest looking outside of comics, otherwise you will just rehash ...]]></description>
			<content:encoded><![CDATA[<h2><strong>Part 4 &#8211; Creating Your Own Texture Library</strong></h2>
<p style="text-align: justify;">Here&#8217;s what I suggest doing if you want to make your own sweet, coveted textures to use in Photoshop.</p>
<p style="text-align: justify;">First, find the ideal style you are trying to achieve like we talked about in the last <strong><a href="http://www.remindblog.com/2010/07/01/coloring-a-graphic-novel-part-3/" target="_blank">section</a></strong>. I suggest looking outside of comics, otherwise you will just rehash the same old thing. Look at your ideal style as reference while you are creating your own.</p>
<p><strong>What surface should you use?</strong></p>
<p style="text-align: justify;">Figure out what surface your ideal style was created on. This all plays into the final look more than people think. Is it on canvas, wood, glass, watercolor paper, tracing paper, art board, or just pain old photocopy paper. It all affects the end result. If you don&#8217;t know, then experiment. It&#8217;s fun.</p>
<p><strong>What medium should you use?</strong></p>
<p style="text-align: justify;">Figure out your medium.  There&#8217;s oils, acrylics, watercolors, Ad markers, Prismacolor markers, color pencils, pastels, Gouache, charcoal, spray paint, airbrush, ballpoint pen or something more abstract like wood textures or fabrics. It&#8217;s all there to experiment with and they all create different textures. There are countless options.</p>
<p><strong>What I used for reMIND.</strong></p>
<p style="text-align: justify;">For reMIND, I used watercolor paper and Gouache and Acrylic paints applied pretty thick.</p>
<p><strong>Edges are important to make  an organic look.</strong></p>
<p style="text-align: justify;">Okay, now that you know what style you want, there are a few simple things to remember when making texture swatches to use in Photoshop. Remember that these need to be versatile so you can use them over and over. I&#8217;ve found it helpful to make the edges of your textures one of two ways. Either fade out the edge or have an organic edge that matches the texture itself. The main thing to avoid is the edge of the paper or making a hard edge. This always creates lines in your art that you constantly have to remove. You don&#8217;t need your textures to be massive in size. I&#8217;ll show you how to blend them together in Photoshop really easily as long as you make the edges organic in some way like I suggest.</p>
<p>Here are good and bad examples of edges.</p>
<p style="text-align: center;"><a href="http://www.remindblog.com/wp-content/uploads/2010/07/texture_tutorial.jpg"><img class="aligncenter size-full wp-image-1397" title="texture_tutorial" src="http://www.remindblog.com/wp-content/uploads/2010/07/texture_tutorial.jpg" alt="" width="480" height="350" /></a></p>
<p style="text-align: justify;">You could fill up a whole 11 x 17 sheet to the edges thinking it&#8217;s going to be big enough, but I guarantee you will move it around and want to use one of the parts near the edge of your paper and then you&#8217;ll remember this tutorial and be mad at me for not USING CAPITALS TO EMPHASIZE THE IMPORTANCE! Okay, there&#8217;s the caps. Lets move on.</p>
<p><strong>What size should you make your textures?</strong></p>
<p style="text-align: justify;">Try to create your textures at the same size that your finished product will be. So if you have a manga sized comic in mind, make textures that don&#8217;t need to be enlarged or shrunk down to fit your page. I suggest creating them at around 12 x 12, personally. You want to avoid enlarging them more than they need to be when applying, otherwise it will look like you used a 5 inch paint brush to goop house paint on your comic. You definitely don&#8217;t want your beautiful textures to be all blurry from zooming in too much either, unless that&#8217;s what you want. Another thing I&#8217;d avoid is stretching your textures. I never stretch mine for reMIND because it becomes more and more clear that you are just hacking it up in Photoshop when you do this. Brush strokes are never stretched in traditional paintings, so why stretch them digitally? Stretching textures is another thing that immediately screams, PHOTOSHOPPED!</p>
<p style="text-align: justify;">A good rule of thumb for if you need to enlarge a texture more than it&#8217;s scanned size is don&#8217;t enlarge it more than 110%. I&#8217;ve worked with lots of high end studios in print and media and most agree to not blow up any art more than 110%. In some cases I&#8217;ve heard people say 120%, but more than that and you start to see it get blurry. Not very professional looking.</p>
<p><strong>Choose one or two colors per texture.</strong></p>
<p style="text-align: justify;">You want to be able to adjust them in Photoshop and if you have to many colors in one texture then you will have a harder time dialing it to the hue you want. I&#8217;d even go as far to say to only use two very similar colors or one color and black or white.</p>
<p><strong>Scan and Clean your textures.</strong></p>
<p style="text-align: justify;">Now that you&#8217;ve made a batch of 10 or so textures in various colors it&#8217;s time to scan. Scan everything at 600 dpi to start with. You can shrink everything later but it&#8217;s a good idea to make your master files plenty big. Here is a coffee texture that I never cleaned up so I&#8217;ll use it as an example.</p>
<p style="text-align: center;"><a href="http://www.remindblog.com/wp-content/uploads/2010/07/texture-step1.jpg"><img class="aligncenter size-full wp-image-1401" title="texture-step1" src="http://www.remindblog.com/wp-content/uploads/2010/07/texture-step1.jpg" alt="" width="480" height="568" /></a></p>
<p><strong>Adjust the Levels only if needed.</strong></p>
<p style="text-align: justify;">It&#8217;s time to use the levels again in Photoshop to adjust out the white of the canvas to be completely white.</p>
<p style="text-align: center;"><a href="http://www.remindblog.com/wp-content/uploads/2010/07/texture-step1b.jpg"><img class="aligncenter size-full wp-image-1402" title="texture-step1b" src="http://www.remindblog.com/wp-content/uploads/2010/07/texture-step1b.jpg" alt="" width="466" height="501" /></a></p>
<p><strong>Clean up specks and document edges.</strong></p>
<p style="text-align: justify;">Any specks or blemishes can be painted out with a solid white paint brush.</p>
<p style="text-align: justify;">Now take a white fuzzy airbrush and go over the edges of the canvas. Try to avoid painting over your textures though. Just paint out the paper only. Make the edges as clean as possible with no junk around the corners of your documents. You don&#8217;t want to be cleaning the same file every time you use it.</p>
<p style="text-align: center;"><a href="http://www.remindblog.com/wp-content/uploads/2010/07/texture-part3.jpg"><img class="aligncenter size-full wp-image-1403" title="texture-part3" src="http://www.remindblog.com/wp-content/uploads/2010/07/texture-part3.jpg" alt="" width="479" height="620" /></a></p>
<p style="text-align: justify;">Believe it or not, even though this texture is really sloppy and has crazy hard edges, it&#8217;s still organic and can easily be used. I&#8217;m not sure if it would fit into the world of <em>reMIND </em>though so I&#8217;ll save it for another project.</p>
<p style="text-align: justify;">As an example of how well these organic hard edges blend together, I&#8217;ll duplicate this texture and set the top layer to <strong>Darken</strong>.</p>
<p style="text-align: center;"><a href="http://www.remindblog.com/wp-content/uploads/2010/07/darken-mode.jpg"><img class="aligncenter size-full wp-image-1415" style="border: 1px solid black;" title="darken-mode" src="http://www.remindblog.com/wp-content/uploads/2010/07/darken-mode.jpg" alt="" width="215" height="167" /></a></p>
<p style="text-align: justify;">I rotated the top layer and slid it to the right and look at how nicely it blends together to look like one nice big texture. The only problem I see is the darker shapes within being easily spotted as repeating objects. Other than that, it looks pretty good.</p>
<p style="text-align: justify;"><a href="http://www.remindblog.com/wp-content/uploads/2010/07/texture-part4.jpg"><img class="aligncenter size-full wp-image-1406" title="texture-part4" src="http://www.remindblog.com/wp-content/uploads/2010/07/texture-part4.jpg" alt="" width="480" height="416" /></a>I&#8217;ll go into the <strong>Darken mode</strong> more in the next tutorial in case you are not familiar with it.</p>
<p><strong>Croping your file.</strong></p>
<p style="text-align: justify;">Crop your paper only; don&#8217;t crop the actual texture. Here&#8217;s another example. This is one of the textures I use all the time in <em>reMIND</em>. (Of course it&#8217;s much bigger than you see here)</p>
<p><img class="aligncenter size-full wp-image-1399" title="texture-tutorialA" src="http://www.remindblog.com/wp-content/uploads/2010/07/texture-tutorialA.jpg" alt="" width="480" height="314" /></p>
<p><strong>Inverted Textures or painting on black paper.</strong></p>
<p style="text-align: justify;">It&#8217;s a good idea to make light textures on black paper as well. This is one thing I never did and I&#8217;m really in need of some now that I&#8217;m getting to my darker scenes. What I&#8217;ve been doing lately is hitting <strong>Apple+I (MAC)</strong> or <strong>Ctrl+I (PC)</strong> to <strong>Invert</strong> my texture so the white background turns black. It also creates some crazy new colors I never thought to paint. Too much of this and you will start getting a totally different style so I use it sparingly. That&#8217;s why I want to make a new set of light colors on black paper.</p>
<p style="text-align: center;"><a href="http://www.remindblog.com/wp-content/uploads/2010/07/texture-invert.jpg"><img class="aligncenter size-full wp-image-1407" title="texture-invert" src="http://www.remindblog.com/wp-content/uploads/2010/07/texture-invert.jpg" alt="" width="480" height="354" /></a></p>
<p style="text-align: justify;">It&#8217;s important that your textures be on a completely white or black background for the method I use. This will become clear why, later in this series. Here are more examples of good texture files that I use throughout <em>reMIND</em>. Sorry they are so small, I want you to make your own instead of just taking these.</p>
<p style="text-align: center;"><a href="http://www.remindblog.com/wp-content/uploads/2010/07/textures_examples.jpg"><img class="aligncenter size-full wp-image-1409" title="textures_examples" src="http://www.remindblog.com/wp-content/uploads/2010/07/textures_examples.jpg" alt="" width="480" height="215" /></a></p>
<p>Next we&#8217;ll talk about how to use these in your pages with your line art.</p>
<p>_____________________________________________</p>
<p><strong>Coloring a Graphic Novel Series (How I color <em>reMIND</em>)</strong></p>
<p><strong></strong><strong><a href="http://www.remindblog.com/2010/06/16/coloring-a-graphic-novel-part-1/">Part 1 – Multiply and Flatting</a></strong></p>
<p><strong><a href="http://www.remindblog.com/2010/06/24/coloring-a-graphic-novel-part-2/">Part 2 – How I use Flats</a><br />
</strong></p>
<p><strong><a href="http://www.remindblog.com/2010/07/01/coloring-a-graphic-novel-part-3/">Part 3 – Textures – Art Directing your Graphic Novel</a></strong></p>
<p><strong>Part 4 – Creating your own Texture Library <span style="color: #ff0000;">(You are here)</span></strong></p>
<p><span style="color: #000000;"><a href="http://www.remindblog.com/2010/08/19/coloring-a-graphic-novel-part-5/" target="_self"><strong>Part 5 – Adding Textures to your Flatted Page</strong></a></span></p>
<p><span style="color: #999999;"><strong></strong></span><strong><span style="color: #999999;">Part 6 – Masking and Applying Gradients</span></strong></p>
<p><span style="color: #999999;"><strong></strong></span><strong><span style="color: #999999;">Part 7 – Light Source and Shadows</span></strong></p>
<p><span style="color: #999999;"><strong></strong></span><strong><span style="color: #999999;">Part 8 – Dialing it all Together</span></strong></p>
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