Coloring a Graphic Novel – Part 5
on August 19, 2010 at 5:00 amPart 5 – Applying Textures
Before we jump head first into this tutorial I suggest skimming Part 2 – How I use Flats, because this goes hand in hand with it.
Also some of the things I do require Photoshop CS2 or greater (I think).
Okay, so lets look at where we left off. We have our “lines” layer on the top of everything and set to Multiply. Under the lines we have our “flats” layer with the opacity turned down to zero so that it’s invisible and it’s locked. We can still select from it though. Then we have our “colors” layer that is adjusted to our liking. Below that I always put a solid white layer. This is what it looks like.
Now lets pick one of our textures that we made back in Part 4 – Creating Your Own Texture Library and drag it into our file. It will look something like this. Make sure your texture layer is above the colors layer.
Rename the texture layer by double clicking on the layer name. I just name all my textures “texture”. Call me crazy.
While you have your texture layer highlighted, hit Apple+G (mac) or Ctrl+G (pc) to create a group/folder and whatever layers you have selected will automatically be moved into your new group/folder.
This may seem trivial but it really makes it easier later on when you have a bunch of textures. Now, lets rename the group “Textures”.
Now the magic starts to happen. Click back on your texture layer (not the group) and change the layer mode to Darken.
Now click on your Textures FOLDER and change the folder mode to Overlay.
Now things are starting to take shape. Notice how anything that was white stays white even though there is a texture over it. Any of our painted colors suddenly have textures affecting the color. If you don’t want your texture color changing any of the colors you adjusted, then try turning your texture to black and white. I like keeping most of the color from the texture intact though because it adds to the hand painted look and sometimes it creates strange subtile color combinations that look really great.
Now take some time to slide around your texture so that it works with your art. I’ve used the edge of the texture with the edge of the lighthouse to give it the impression that it’s hit by light on the left side. This is where you need to start designing how your page will look and feel.
You can also duplicate your texture and slide the duplicate to fill another part of your image. Since your first texture mode was on Darken already, your duplicate will also be on Darken. This is perfect for making these texture blend together so you don’t see where one ends and another begins. But since all these textures are inside your folder that is set to Overlay, Overlay is the only thing that is affecting the rest of your image. (I believe this is only possible with some of the newer versions of Photoshop like CS2 and above.)
Transform. Rotate and scale.
By hitting Apple+T (Mac) or Ctrl+T (pc) while on a texture layer, you can freely transform it however you please. I would avoid streaching or skewing textures. Try to keep it mainly to rotation and scale to avoid it looking “photoshopped”.
If your textures are too saturated or full of contrast you can always adjust the Hue/Saturation of each texture. On this page I decided to use colorize to convert my texture to a monotone texture so I could control it a bit more. I usually don’t do this because you loose lots of good color information when you hit “colorize.” Once again, Apple+U or Ctrl+U for Hue/Saturation.
After Colorizing my textures (very rare), I duplicated the texture again to finish filling in the gaps. Now I have three texture layers all on Darken inside a folder set to Overlay.
NOTE: If you have an older version of Photoshop that doesn’t allow this then you can always cover your page with textures set to Darken without them being in a folder. Once you have all your textures positioned then merge them all together and change the mode to Overlay for your flattened texture layer. To merge your layers together, hit Apple+E (Mac) or Ctrl+E (PC).
Now we can close our texture folder to keep it all out of the way.
From here on, we just continue to do the same process that we did in Part 2 by selecting from our flats and adjusting our color layers until we get the color we like. But now that we have textures affecting our colors, we might need to push the color layers even further to get the colors we want. I try to avoid adjusting the textures themselves unless they are really bright and affecting my color layer too much.
Keep adjusting your color layer while selecting from your flats layer until you are happy with it. If you don’t like the texture anymore then drag a new one in and see what happens.
Here’s what my page looks like after adjusting.
The only thing left is to add some shadows and lighting.
But we can save that for another time.
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Coloring a Graphic Novel Series (How I color reMIND)
Part 1 – Multiply and Flatting
Part 3 – Textures – Art Directing your Graphic Novel
Part 4 – Creating your own Texture Library
Part 5 – Adding Textures to your Flatted Page (You are here)
Part 6 – Masking and Applying Gradients
Part 7 – Light Source and Shadows
Part 8 – Dialing it all Together





















Ooooooo – I've been waiting for this one! Thank you SO much! It's so nice to get some tips on how to color comics in untraditional ways.
I've been experimenting with textures too, this is really, really helpful!
Glad this is helpful. This is all stuff that I've slowly figured out over the years. Some things were shown to me and some I just made up myself based on what I knew I wanted my book to look like.
There are so many unique ways to do this stuff and it really comes down to finding what works best for your style. Thanks for the comment!
This is great :) Your stuff looks so cool, I had no idea how you were pulling it off. I can see how this could give a nice painted look, quickly.
I'm currently trying to find ways to improve the production speed on my own graphic novel. Right now the real bottleneck is coloring. My productivity has gone down dramatically since I decided to do the story in color. B&W was so…easy. But I feel strongly that the book should be in color.
I'm treating all stages of the process as if the book were an animated movie. All of the characters are "cel-shaded" with only one other tone for shadows. The backgrounds are painted. However, this still takes me around 5-6 hrs a page. Sigh.
I might have to give this a try!
Some of my pages take ages for me to finish. I've been working on a few spreads that I think are finished but then I keep working on it because I'm not fully satisfied. 10 hours later I'm still working on it. But then sometimes I can get through a page in about an hour.
My problem is I keep learning new tricks that speed up the process but also makes me want to change some of the existing pages that are already finished. Have you had much luck with the flatting part of coloring? I assume that has sped up your process a bit by now.
I'm really looking forward to linking to your GN when you start getting pages up. It's really great stuff from what I've seen. Hope this texture stuff doesn't get in the way of you moving forward on it though.
Wow, glad to hear your pages are taking a while to finish too. I thought maybe I was doing something wrong! I guess coloring is just a beast regardless of the method. I know what you mean about wanting to go back and change existing pages. I did that just recently to a whole bunch of pages. When I started I didn't know much about coloring honestly, and keep learning along the way.
Yeah, the new flatting process has actually sped me up significantly. It's obviously still not as fast as having a flatter, but since I'm tight on funds right now, it's the only choice I have.
I'm actually attempting to revamp my website this weekend. I've been a bit absent lately because I've been busy finishing up a bunch of pages and writing the whole story out as a screenplay. I should be online a bit more now, and hope to have a flatting tutorial put together pretty quick here!
wow. those are some great techniques! I'm surprised that you don't use more adjustment layers aka "non-destructive editing". You can go back later and make color/value etc changes as you see fit while keeping the actual art layer original. For me its invaluable since i'm a tinker-er. I always go back later and make subtle changes or decide on different choices as others are made.
There is a technique that i can show you where you can apply an adjustment layer to one specific layer only (instead of all layers below it) so it becomes a super next level skill.
Yeah, I do that when I'm unsure of what I'm going for and know I'm going to tinker with it a while. But most of the time I never adjust the texture layer itself. All my color adjusting is primarily done in the colors layer which is just flat color shapes so the texture layer stays nice. You are right that I probably should have brought this up. Maybe it can be for an advanced tutorial like you said.
Thanks for the tutorial idea!!!
This is an interesting way of adding texture to your work, seems better than doing it all by hand- unless your the hands on type of person, lol. It's always fun to play around with new ideas and techniques and working with an online comic is def. a learning experience- I'm always learning new things when i'm working on mine.
keep up the great work!
Thanks Stacy!
Huh. I didn't know about the 'group' thing. Though as you mentioned, I think it might be a newer feature. (My Photoshop is aaaaaancient.) I did recently get GIMP. I know that's not quite the same, but it has a lot of the same features. I wonder if 'group' is one of them…
Hello. Fairly-new reader. I think this is the first time I've commented though. I'm liking the tutorials I've looked at so far. It's fun to see features I've knows about while learning new things as well. (In particular, I've never really known how to use most of the layer modes.) That 'overlay' in particular looks useful. I'm already thinking of something to draw just for the sake of experimenting with it. :)
By the way, did you know that the 'apple' key is actually called the 'command' key?
I am deffinately going to have a go at this tutorial…having only discovered your blog today…i need to catch up on the rest of your posts + tutorials -
It’s timely in that i am carving my way thru years of writing…so i can get started on my 1st Graphic Novel (having dabbled with zines…i have gone as far as i can with story telling in that format)…so – adding this to the ‘to do list’…getting a new laptop this weekend
New laptop means new programs…or updated programs…hours and hours of being locked away in the studio, seflishly coaxing out + shaping little worlds…
Thank-you for the brilliant + thorough tutorials – such a great find in the internets
Officially following now (also backing your novel thru kickstart too…Huzzah!)
Wow, you have some amazing pencil drawings on your site. Very inspiring stuff!
Thanks for backing reMIND too. I'm really looking forward to your graphic novel progress. Please keep me posted on the progress!
Thanks for this! I tried out making my own textures, and adding them to my most recent comic pages, and I’m so pleased with the result! I’ve found that I really enjoy the textures I can create using boot polish, as random as that sounds!