Email Answers: Publishing Online vs Print
on June 10, 2010 at 5:00 amWill Publishing Online First, Ruin my Chances of Print?
I got this question a few months back from a talented artist.
Question: I was just curious to hear your thoughts about whether or not publishing your pages online first, might burn any bridges when looking for a literary agent/book publisher in the future?
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Over the last 8 months I’ve talked to many people about this, read books on it and studied what other industries have and have not done successfully. I’ve come to a few conclusions which may be right or may be wrong, but here they are and I’m not just talking the talk. As you can see I’ve risked my entire project on this train of thought:
The markets are changing. With the internet changing how everyone does business, it’s anyone’s guess if publishers are even a better bet these days. Sure the major publishers can rake in the money on best sellers and established authors, but we aren’t talking about that. We’re talking about you and me, right now.
But before we move on, take a look at this quote I recently heard from Jon Meacham, the longtime Editor of Newsweek, which is now being sold because they aren’t making enough money I guess. It’s been around since 1933.
“We live in an era where all print based media are not exactly rolling in cash.” - Jon Meacham
“Here’s what I suspect the future is. We have had it backwards, which is that we produce a magazine all week. We close it Friday and Saturday and it begins to go out online(to the printers) where the heart of the operation has been. We have Newsweek.com (internet version) every day but for 77 years the imphasis has been on the print. It’s probably time to flop that, in which you are solely focused on the digital and by the end of the week you take the best of, and for people who want to hold a magazine in their hands,(they will buy the printed version) and there are people who can still do that.”
I quoted that from The Daily Show. Did you get what he was saying? They had it backwards by focusing on print. The print should be the ‘best of’ the online content. That’s huge! Learn from this. You and I are small compared to Newsweek and can adapt easily to change. Take advantage of it.
I work in animation and this whole thing really reminds me of all the traditional animators who were laid off because they couldn’t accept the changing industry. Hand drawn animation was being replaced by 3D animation and nobody wanted to adapt. I felt for them but at the same time, it’s was a great opportunity for small animation studios to make their own feature films because the technology was making it possible. Why do we think we need Disney to produce a 2D animation when we have people like Sylvain Chomet making films like “Triplettes of Belleville” and his new one “The Illusionist”. That wasn’t possible before. I think it’s the same thing with graphic novels and book publishers. Now days anyone who is motivated enough can make a beautiful graphic novel and have it printed and get it to an audience.
From what I’ve read, a really good selling graphic novel might have a print run of 15,000. An Indy graphic novel might have 5000. Okay, now take a step back and instead of focusing on how many books that is to us little guys, think about how few people are actually seeing it. If you only print 5000 copies, only 5000 people max are going to be able to read it unless they all share but when I buy a book it pretty much always goes on my book shelf never to be seen again. There are webcomic graphic novels out there that generate 50,000 to 100,000 unique visits a DAY. There are badly drawn webcomics that have a bigger following than the beautifully printed and drawn Indy comic that sold a whopping 5000 copies at conventions. You know why? Becasue nobody knows the printed comics exist. How many people go to Indy Comic conventions and dig through all the clutter to find the one rare golden nugget? Maybe a few people out there. But how many people have access to the internet and can type in http://mystupidcomic.com? Nearly the entire world. Which brings me to another point.
You need to have fans before you can sell books. The internet is where to find your niche fans now days, not door to door with a case of books. You don’t spend all your hard earned money printing your first book and then start looking for fans. Also, an agent or publisher wants to see that you’re committed before they commit to you. Unless the agent or publisher is also a no name, but that’s another story.
I read a great quote from Seth Godin, “The only people who should plan on making money from writing a book are people who made money on their last book. Everyone else should either be in it for passion, trust, referrals, speaking, consulting, change-making, tenure, connections or joy.”
So, If your goal is to make a living with a newly started graphic novel career, then stop. Just quit while you’re ahead. Stop before you’ve wasted a month of your life laboring over it only to realize that it’s going to take a lot more work than you are passionate enough to spend. If you’re not in it for one of the reasons above then please, PLEASE, FOR THE LOVE OF EVERYTHING HOLY, JUST STOP NOW. I DON”T WANT TO READ YOUR HEARTLESS COMIC EVEN IF YOU FINISH IT.
So the next logical question is; Can we get from point A(no name artist) to point B(successfully published author making a living) if we are in it for the right reasons? I believe so. So how do we get there? I believe you can get from point A to B by building a fan base one person at a time through the internet. In the book The Economics of Webcomics, the author repeatedly compares indy publishers to webcomics. In every case, the artist who gave away content for free on the internet and later sold the same content as a book would outperform any no-name indy comic who printed first. In fact, the websites that were really popular would start competing with the same sales figures as Marvel’s most popular titles. Even the popular indy titles never hit that number. Even small companies who released books online a few weeks prior to the printed books would make more sales. The idea that the online release is just one big marketing campaign kinda starts making sense when you look at the figures.
There’s a term in the big movie marketing world called “Market Saturation” (I think that’s what they call it). It’s when a company like Disney goes out and asks a random group of people on the streets if they’ve ever heard of the next movie they have coming out. If a studio, through advertising, can get a high percentage of the population to (at least) hear of their next movie then they have done an excellent job marketing it. The idea is that the more people who know about it, the more sales they will make on movie tickets and related products. If nobody knows a movie (or graphic novel) exists then it doesn’t matter how good it is, it will never make any money.
That’s why the big publishers are so powerful, because they know how to saturate the bookstores with advertising to help sell their books. But like I said before, why would they commit to selling your books if you’re not committed to your books. Publishers don’t want a one hit wonder or fluke. They want someone who can make book after book of high quality content. Someone they can rely on.
So to sum up this point; You need fans to sell books. The internet is one big free marketing campaign pre-release for your book. People wont blindly buy stuff anymore. If you have no fans, good luck selling a book. Good luck getting a book deal and good luck impressing a GOOD agent. People need to know you exist. You need at least some market saturation. The real fact here is this; if you can’t get a few hundred or thousand fans on your own then is your art or story really good enough to impress a publisher or agent? You only get one chance to make the first impression on the best agent or publisher, why not refine your skill first and work out some of the kinks before running for president.
Another thing I’ve thought; People who read comics online are never going to buy a book and people who buy books are never going to read them online.
ONLY THEN can you start thinking about quitting your day job. Notice I said START thinking. I didn’t say to just quit. And don’t use this as an excuse to make stupid irrational financial decisions.
If a publisher sees that you have 2000 followers, I’m sure they’ll respect you more than a no name artist with no followers. If I can get a million hits on my webcomic, I’m sure it’s worth something to an agent or publisher. If I have an entire book online that has sold out of hard copies a few times and major followers then I’m sure a book publisher will be interested to see why. But at that point, do I care? We will see when we cross that bridge.
reMIND is the first book in my career of graphic novels. Maybe by the time I have a second one, the internet will have matured enough to start selling digital comics online somehow like through the iPad. That’s not going to kill the idea of printing books either. It’s just going to be another way to get more fans and potentially another stream of income and more market saturation. Plus, when I have a second book, I still have the following from my first one to build on. It all adds up the longer you do it assuming you have good content.
I think it’s good to shoot for the stars. But I wouldn’t worry as much about what a publisher might want of you when you’re on page 20 of your first graphic novel. I’d just focus on building an audience slowly and keep moving forward on your project. If you have a beautiful completed graphic novel ready to sell a few years from now and a nice following, you are already ahead of the curve.
(I’m sure there are many thoughts on this subject so feel free to chime in.)






Very awesome read and I wish I could offer more, but I happen to be in the choir, if you catch my drift.
I hope I'm not digressing too much here and if so, feel free to edit it out. Here's something interesting: Warren Ellis a few weeks ago talked about how like, 97% of pirated comics in electronic format were from Marvel and DC and that if he were an indy guy (us for example), he'd make sure his stuff was distributed in those same channels. Obviously, it'd be pretty hard to charge $.99-$1.99 after that at a place like Drive Thru or Comics XP or even yourself, but I can't help but think ol Warren's got something there.
Interesting that Warren said. I'd love to tap into that digital market at some point.
Well said.
I would also add that publishing to the web first is often less expensive (in terms of initial cost) than trying to get that first book deal–or even publishing it in hardcopy yourself. Further, the webcomics approach may allow some artists/writers who have an idea to play with it a bit before they find their niche and get serious–or determine that this isn't for them. It is, after all, more difficult to experiment in the old-fashioned print world.
You have exressed exactly the things that I have thought about during the last half year. I'm 100% onboard with you. With my own project I'm even at a point where I don't consider printing at all because, mainly for creative reasons, I'm using a vertical scrolling format which cannot be printed. Like you said, printing might really be considered as a spinoff product like shirts and artwork prints.
You might even go a step further and say that you should AVOID publishers as long as you can. Personally I think that stuff like licensing becomes important for creators of graphic novels. If you succeed in building up a huge fanbase, your characters and story universe become valuable intelectual property. And when you are standing at the point where you are asked for license deals you will be VERY happy when there's no publisher to take a huge chunk out of your share.
Yes, the licensing part is huge. I think it's the only real part to make a good living from this stuff. I am not banking on being able to license anything yet but I do have some big hopes and dreams of it being a possibility as well as movie options. But all that stuff is so far off and it needs to be a success before any of that is possible. Your point is very valid though.
I still love the printed medium more than anything else so for me, a beautiful hard bound book is going to be a trophy for my efforts. Plus I can just hand someone a book. I can't wait!
Great read and I am a believer that web is a powerful marketing tool in finding fans for your work:)
Keep it up Jason
trav
Great article as usual Jason. I agree with you 100% and have had a lot of the same fears with my graphic novel that i'm still in the early stages on. Part of me thought why buy the cow when the milk's free? I've listened to lots of podcast intervivews with comic creators and they all say what you are. It may not seem logical, but webcomics are the best way to break in. The comic industry and its fans LOVE to double and triple dip on things that they love, and they love to support creators they love. Its really an anomaly for that reason. If someone like me loves your webcomic, there is no doubt that i'll buy the book for my shelf.
You're totally right, you need to have an audience before you can sell anything. Its like a band, they need to play shows and get on facebook and myspace to get heard before anybody will buy their CDs (or downloads).
That all being said, the printed book must be the highest quality possible. I do a lot of design work with a well known art book publisher and we talk about "the book as an object" as a means to justify how it can exist in a digital world. There is no digital format that can match the quality and experience of a printed art book with high production value. If you think about it as the webcomic is raw data to be consumed, the printed book is the artifact….the desirable item that you can keep forever. There will be some people that will be satisfied with just consuming the data, thats fine, you never had them anyways. BUT if you hook most people they'll want to support you and your project by buying the book.
For comic creators this really means investing as much time, energy and money into your final production and presentation as you do drawing your pages. Logos, graphic design, extras such as sketches etc become an incredibly important part of the final sales package so that your potential audience feels like they're getting something special.
I love the analogy of it being like a band. It's totally true. A no-name band can't expect to get the same sales as Nirvana if curt came back to life to play a show or even if he was a zombie. Wow, off track but true.
I've heard you say it before about a book being a desirable object and I've totally been convinced by your argument. I think you are spot on and it HAS to be a beautiful book now days. I'd rather look on the internet than by a cheap floppy crappy looking book but nothing compares to a sweet hardbound book with beautiful art on amazing paper.
Thanks for all your comments here. It's great to have a solid design opinion.
not a problem. I have a vendetta against crappy design and i like to preach about the value of design whenever i can. I believe that people DO JUDGE books by their covers especially in todays world. =) Comics especially need an infusion of great graphic design to stay valid i think and I feel that graphic design is the one aspect of comic creation which gets the least attention. The best magazines that still sell well do so in part to the content but also the design. Vanity Fair, Wired etc.
If Zombie Kurt Cobain came back there's not much that could top it and i would pay whatever to see it. haha ok maybe not.
This reminds me of all the arguments we had when music piracy was THE EVIL of ze internets. A couple years before the iTunes Music Store was launched, I had described the "virtual record label" in such details that I was tempted to cry intellectual theft when it finally appeared :D
I've seen so many good bands go down the drain after giving out demos to crappy records labels, hoping for THE CONTRACT, and fame, money, chicks. So incredibly stupid to stick to the old way: the music business stopped working that way 30 years ago. Just put a website up and give out mp3s for free, and if you're good enough you can start printing real records on demand. It seems this has become the standard line of thinking for non-mainstream musicians. Nowadays you're likely to have a much better exposure on the 'net than on TV, radio, or the dusty shelves of a record store.
I just want to put this out there…it's not the same industry but it's about also the industry in general. It's quite an interesting look. http://www.ted.com/talks/johanna_blakley_lessons_…
Oh whoops. I meant to put it as a main comment…but go ahead and watch it too!
Overall I'll have to agree with your article. One problem that publishers (not just comics publishers, BTW) seem to have is that they've forgotten their own history. Periodic publication of material has a long history, going back to the 1800s (at least) in which newspapers and magazines printed ongoing stories, which were later collected as novels. This same model was later applied to comic strips, collected in anthology form. The newspapers were considered disposable, and now we see the same model being re-created with the web. People can read a GN as it's being "serialized" and later (if they like the content enough) collected in various forms. The serialized versions (even in the 19th Century) are advertising driven (that is, trying to create an income stream from advertisers who sign on) and the collected versions are product.
The odd thing is that many TV networks have embraced this multi-level marketing scheme without blinking an eye. For example the series LOST was available for FREE to viewers on Television (ad driven), if they missed an episode they could (eventually) view it online for FREE (with limited advertising) in hopes of driving them back to the broadcast version (ad driven), but eventually the series was collected into seasons available as DVD (product), but also available for download for iPod, iPhone app, etc. for a fee.
Comics should be embracing a similar model. The question is, how do we do it?
Great thoughts and point about the history of periodic publications. I think webcomics are already doing this. I mean once an audience gets big enough for a webcomic, they can make a bit of money from advertising on their sites and the real meat, just like you were saying, is in the merchandising of the collected serials.
Lost is a great example, my wife and I only watched it online for the last 2 seasons.
3 comments really:
1) Allot of manga started as free to read online, and then turned into books. Take the Godchild series.
2) I read several online graphic novels, one is called Looking for Group, the other Gunnerkrigg Court. I am like, first in line to buy the next book each time it comes out because I follow both avidly and am such a big fan. Especially if the author signs the book :D (yay LFG). It is a great way to connect with your fans.
3) This has just been done in mainstream books… Twilight's Stephenie Meyer has just put her new book "The Short life of Bree Tanner" online for free to read for 1 month.. as a gift to her fans. Hey.. free publicity.. and a great way to connect.
I totally forgot to mention that major authors are doing this too. An investing author, Robert Kiyosaki released his newest book online one chapter at a time and it is now a best seller in print. I think it's totally catching on now.
Thanks for bringing this up!
i've also found that on the kindle store you can get first chapters of a lot of books for free. on the itunes store you can steam preview most all songs too.
Forgive the length of my comment, but you really struck a chord with me on this one. I think your strongest points are that you have to do it because you're passionate about it for its own sake, and that the online model of content before feelies is the right move.
On the first point, nothing makes for a more listles and boring comic experience than wading through one that someone made basically just for the sake of making a comic. Beyond the success gap, it carries over into the artwork and leaves little other than abject boredom in its wake. Art thrives on intent, and it's a palpable thing. Like, in architecture, the most troubling and uncomfortable buildings are the ones designed on the fly out of a book of standards and best practices, and the ones that the architect really took care in detailing and finishing are immediately welcoming and pleasant. You don't need to be an architect to know the difference between walking into a cinderblock college dormitory and Grand Central Station – the feeling is there immediately. It's the same with comics. If the story is strong and passionate and the artist is committed, you know it, whatever the style or content.
As to the latter point, look no farther than some of the rapidly declining art blogs which pepper the net. The art may be the best thing going, but withholding it to try to get people to buy the print version is lethal – not only do you lose readers (whose attention spans are probably about 25% of what they were a decade ago, at best) but you play your cards so close to your chest that nobody can see them. I think of it as a gallery show – you have to put it on the wall before someone will buy it. Nobody's a champion on day one – and nobody gets the commission for the Sistine Chapel without an established following.
I have been really fortunate with my readership, which is small but devoted and really give me a lot of feedback and encouragement. Your readership is on a massive upswing, and if, as seems to be the case, they continue to give you the same kind of active support proportional to what it was on day one, I think reMind can't help but be a total hit. What you did was aim for quality of readership first, and then let the quantity build up by keeping your content consistent and relevant. And even if you put every page online, you'll still sell way more books, because the readership will be there, and they'll already be into the world and setting and characters – it'll simply be adding a tactile experience (holding and reading the book) to the established stimulus – the book will enhance the established whole, rather than having to stand independently and go from zero to a million without the rest of it.
–M
Making something for the sake of making something is a trap that's easy to fall into. That was a hard pill for me to swallow. This project started out like that when it was an animation and I couldn't justify spending years working on it in my free time unless I cared about it. That's why I scrapped the animation. It was just animation for the sake of animation.
It took me forever to figure that out though. In fact I created several TV pitches that I shopped around for a while but the problem was always the same, I didn't care about the project. I was making an animation to pitch and make money, not because I enjoyed it or cared about it. It nearly wiped me out and I pretty much gave up on all my personal goals for a while.
I always thought that one day I would make the project that I can put my heart into but not until I'm big time. Once I took a step back and looked at my projects I realized that if I don't care about a project NOW, I shouldn't even bother wasting my life laboring on it. I had to totally scrap the original concept that meant nothing and rebuild the story and moral and characters from scratch.
Man, I really need to let you do a guest post sometime because you always have such great things to add and excellent ways to say things. Feel free to write as long on comments as you want!
making art that you think the market wants is a disaster. I tried that when i was doing the fine art thing. I was looking at gallery trends and making stuff like that. I got nowhere fast. You have to be true to yourself and create a project of value that has true passion behind it. If its great you'll find an audience or market for it.
Mr. Average may be too gracious to bring it up but he has been doing an excellent webcomic review feature on his Vicious Print blog. I discovered "Anders Loves Maria" by Rene Engstrom in his most recent review. I bring it up because the online version of ALM goes through some drastic stylistic changes in the course of the story, but, as Mr. A points out in his review, the creator is attempting to make everything more cohesive for the print version, thus the reader will get a very different experience from the finished comic then they did from the webcomic. After reading the review I read ALM from beginning to end yet still can't wait to get my hands on the printed version. If I had never read ALM online and saw a copy of it at the comic shop, there is a 90 % chance that I wouldn't buy it.
…I'm late to the party, but I just wanted to chime in with an, "Amen" to the original post and a "Whoah!" to Mr. Average's comment and your reply.
…frankly, I think I'm still at this, "making a comic just because I want to make a comic," stage. I thought this was enough, but now it's obvious I need to dig deeper.
Thanks…
here here!
You certainly have the passion!
Oh, BTW you're missing an 's' "There is a group who like[s] reading comics online now days and they may never buy a book in print."
Thanks for looking out for me. I'll fix that right now.
You know, all of the great Russian literary classics were published chapter by chapter in newspapers. Works like 'Brothers Karamazov' weren't initially created and distributed as novels, but as periodic installments in a paper. The allure and popularity of the story, in this 'lesser medium', is what demanded their reproduction as novels, and it is that demand which made them published as complete novels. Hence, earning awareness of your work is more important than doing it for money- for if the work is talented enough, the money will come.
Dickens was seriallized, as well – David Copperfield was a magazine series. As was Arthur Conan Doyle's Sherlock Holmes – nothing beats the Strand Magazine!
–M
You guys rock! Thanks for adding all this knowledge to the discussion.
I see someone up there mentioned it's a lot like a band, and it is! It's happened before, in fact, with Trent Reznor, the lead of the band Nine Inch Nails.
Reznor was pretty much getting sick of people stealing and downloading music, until he saw it in a positive light: advertising, much like what you said.
In 2007 he released two entirely new albums "Ghosts I-IV" and "The Slip", the first one had a free sample of the album and a $5 download, and the second album one was entirely free! He also released physical copies though. Copies of "The Slip" were numbered, so even though it's entirely free online, everyone pretty much scrambled to get a physical copy before they were gone (hell, I freaked and bought mine through Amazon on the same day since I didn't know if any would make it to Costa Rican stores at all, haha.)
After experiencing all that, Reznor produced Saul William's album. His website gave you the option of either getting it for free or paying $5 for it. And even though way more people downloaded it for free instead of paying, turns out that by two months later, Williams ended up making more than than four times as much (140k) as he made with his previous album (30k).
NIN was already a pretty established band by then but still, even the fact that he put everything up for free garnered tons of publicity since nobody had ever done it that way before (except for Radiohead but that was temporary, NIN's stuff is still up.)
This also gives you the chance of harmlessly testing the content before buying it (I hate it when I go look for graphic novels and the corners are all wrinkled by kids who just sit there and read without buying anything.)
Also, much thanks for the post. It was all pretty enlightening.
*Got my dates wrong, Ghosts and The Slip were 2008, Saul Williams was 2007. :)
that’s awesome that you mentioned the Ghosts album. i’m not a NiN fan, but i’ve really been digging Reznor’s philosophy and approach to digital art and social media. so, for that reason i bought Ghosts. and when radiohead’s In Rainbows came out, i bought the $80 mega pack, instead of pay-what-i-want for the digital download.
i think jason is doing it right here with reMind. it’s not an either-or question. it’s both. the formula with new music is hear>like>buy. i think these days, the formula for comics is probably read>like>buy. not the other way around.
also, as a final note, i think digital artists and content creators need to be thinking in a more layered approach, or a tiered approach, to sales. let there be a free version, a low-price-point version, and then limited, special versions. i guess kickstarter has people thinking that way now with pledges. but i think we should all be thinking that way. make something cool available at each price point that people exist at.
yikes. this was a much longer post than i intended. sorry.
-pete
Baen Books (big name sci-fi/fantasy publisher) has been doing this for years. It started with the Baen Free Library (you can find it with google), a website that hosted some hundred of their books by well-known authors like Mercedes Lackey, David Weber and Andre Norton, completely for free. Eric Flint, who came up with the idea, has a bunch of articles detailing the project on the website. One of the articles talks about how every author, after they started using the free library, saw a MARKED rise in sales, even for books by a different publisher!
Now Baen releases free CDs with their hardcover books, each CD containing digital versions of several other books. A secondary source posted them on the web (with the publisher's implied blessing).
Basically, what it boils down to is that even major authors can benefit from releasing some portion of their work as "free samples."
That's exactly the conclusion I came to today at the RIT conference. In fact, I think that in the future self publishing will be cheap, common, and accessible to most of the online comics making industry. Not even just to those who have a fanbase. Print on demand is going to become a bigger market, and they already have the technology to do this.
great topic jason. you keep hitting the nail on the head. and this is a question I pondered deeply… researching what others have done trying to feel out the right way to go. you basically touched on all the pros and cons I had in my mind but one thing you said stood out to me; the reason you're doing this. And for me, it's not about making money. honestly, i just want to see my story out there. I want people to know it, love it, and be a part of it.
In reference to an earlier post about talent, i agree yet disagree. though talent comes from practice and passion, that passion is a gift. they reason you're good at what you do isn't just because you practiced, it's because you were passionate enough about art to want to be better at it. Thus, that passion for art is a gift. And sharing our gift with the world is the core of what we artists want.
I think you're no the right path, if there is such a thing. these days people get discovered in so many ways that no one can say which way the right path is. Take Watchmen, which was "the most celebrated graphic novel of all time" yet I had never heard of it till it hit the theatre.
I want to thank you for addressing this topic and hitting all the points. You're on your way jason. keep em' comin…
It's interesting that you brought up the talent post saying "that passion is a gift". In fact, is I totally agree with you. Talent is built from hard work and study of a subject. In order to put in the hard work you have to have the passion for it otherwise you will never stick to it long enough. But the passion to stick with something long enough is definitely not something I understand and know how to obtain. That would make a great and deep discussion sometime.
I just want to put this out there…it’s not the same industry but it’s about also the industry in general. It’s quite an interesting look. http://www.ted.com/talks/johanna_blakley_lessons_…
Totally unrelated, but I figured this would tie in with your Comic Sans post:
http://www.mcsweeneys.net/links/monologues/15comi…
Jason,
Thanks for taking the effort to illustrate a fundamental question, most GN debutants have. Great analysis. I was looking for a definitive answer on this subject and I think I might have got it here. But as you rightly said, a nice hardbound book is something you certainly want. But must come in as a 'Best of' online. or an anthology.
Btw, great site and great art and story.
You have done a sweet job as Themelis Cuiper’s SocialGarden Business videos about branding & PR is recommending your blog site. :-)