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	<title>Comments on: reMIND &#8211; Spread 16 &#8211; blog</title>
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	<link>http://www.remindblog.com/2010/03/01/remind-spread-16-blog/</link>
	<description>- the making of a graphic novel</description>
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		<title>By: Howard Shum</title>
		<link>http://www.remindblog.com/2010/03/01/remind-spread-16-blog/comment-page-1/#comment-599</link>
		<dc:creator>Howard Shum</dc:creator>
		<pubDate>Fri, 12 Mar 2010 20:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=452#comment-599</guid>
		<description>Nice looking pages! </description>
		<content:encoded><![CDATA[<p>Nice looking pages!</p>
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		<title>By: Jason Brubaker</title>
		<link>http://www.remindblog.com/2010/03/01/remind-spread-16-blog/comment-page-1/#comment-504</link>
		<dc:creator>Jason Brubaker</dc:creator>
		<pubDate>Thu, 04 Mar 2010 12:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=452#comment-504</guid>
		<description>I&#039;m glad you found this site too! It&#039;s always nice to find out that I&#039;m getting more viewers. I&#039;m so glad you find the blog helpful too. I have some cool things in the near future to show. I&#039;ve been working on a RGB vs CYMK video that I&#039;m really excited about.  
 
ANYWAY, If not for comments like yours, pointing out suggestions, then I&#039;d keep chugging along never thinking about things like speed lines. It&#039;s funny that you brought it up because it&#039;s something I never though about before. I don&#039;t even know why I put them in there. I really appreciate the advice and I will definitely be aware of it from now on. I can see how the scene you mentioned could look better without them.  If anything I&#039;ll soften them a bunch. Thanks again! </description>
		<content:encoded><![CDATA[<p>I&#039;m glad you found this site too! It&#039;s always nice to find out that I&#039;m getting more viewers. I&#039;m so glad you find the blog helpful too. I have some cool things in the near future to show. I&#039;ve been working on a RGB vs CYMK video that I&#039;m really excited about. </p>
<p>ANYWAY, If not for comments like yours, pointing out suggestions, then I&#039;d keep chugging along never thinking about things like speed lines. It&#039;s funny that you brought it up because it&#039;s something I never though about before. I don&#039;t even know why I put them in there. I really appreciate the advice and I will definitely be aware of it from now on. I can see how the scene you mentioned could look better without them.  If anything I&#039;ll soften them a bunch. Thanks again!</p>
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		<title>By: Jason Brubaker</title>
		<link>http://www.remindblog.com/2010/03/01/remind-spread-16-blog/comment-page-1/#comment-502</link>
		<dc:creator>Jason Brubaker</dc:creator>
		<pubDate>Thu, 04 Mar 2010 11:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=452#comment-502</guid>
		<description>Agreed about the buffer. I was lucky to start reMIND way before I thought about putting it on the web. It gave me about a 6 month buffer. haha.  
 
I&#039;m super glad it turned out this way though because now I&#039;m starting to get enough feedback to motivate me to get more pages done. I might have to take a short break after the first book (130 pages) is online because I have so little started on the second one. That will be a good year from now so things might change by the time I need to post those pages. 
 
Yeah, life really does get in the way when it&#039;s a total hobby. </description>
		<content:encoded><![CDATA[<p>Agreed about the buffer. I was lucky to start reMIND way before I thought about putting it on the web. It gave me about a 6 month buffer. haha. </p>
<p>I&#039;m super glad it turned out this way though because now I&#039;m starting to get enough feedback to motivate me to get more pages done. I might have to take a short break after the first book (130 pages) is online because I have so little started on the second one. That will be a good year from now so things might change by the time I need to post those pages.</p>
<p>Yeah, life really does get in the way when it&#039;s a total hobby.</p>
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		<title>By: Jason Brubaker</title>
		<link>http://www.remindblog.com/2010/03/01/remind-spread-16-blog/comment-page-1/#comment-501</link>
		<dc:creator>Jason Brubaker</dc:creator>
		<pubDate>Thu, 04 Mar 2010 11:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=452#comment-501</guid>
		<description>I think that totally makes sense to make a big buffer. I have a pretty big one with reMIND and it&#039;s a good thing because I would never been able to generate these pages in a week of off hours. I have learned a bunch of tricks that have helped me speed up my process and now that I have the style down after 3 years of working on it I&#039;ve been able to get about a spread finished in a week (when I&#039;m focused).  
 
I can see how word of mouth is about as powerful of a tool as any. It&#039;s pretty hard to get people that excited though, but I see how consistent updates can play a big part in it. Thanks again for everything! </description>
		<content:encoded><![CDATA[<p>I think that totally makes sense to make a big buffer. I have a pretty big one with reMIND and it&#039;s a good thing because I would never been able to generate these pages in a week of off hours. I have learned a bunch of tricks that have helped me speed up my process and now that I have the style down after 3 years of working on it I&#039;ve been able to get about a spread finished in a week (when I&#039;m focused). </p>
<p>I can see how word of mouth is about as powerful of a tool as any. It&#039;s pretty hard to get people that excited though, but I see how consistent updates can play a big part in it. Thanks again for everything!</p>
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		<title>By: Pete</title>
		<link>http://www.remindblog.com/2010/03/01/remind-spread-16-blog/comment-page-1/#comment-494</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Wed, 03 Mar 2010 16:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=452#comment-494</guid>
		<description>I found you here through Tangents, and I&#039;m grateful to Robert Howard for the article. This is very, very good, and the blog and commentary is a real bonus. Thanks for sharing all this Jason. It might propel me to try something similar, and upload some art online. 
May I make a suggestion though: avoid movement lines, they&#039;re most often not necessary. For example the last panel in spread 16 would work better without the lines, in my opinion. </description>
		<content:encoded><![CDATA[<p>I found you here through Tangents, and I&#039;m grateful to Robert Howard for the article. This is very, very good, and the blog and commentary is a real bonus. Thanks for sharing all this Jason. It might propel me to try something similar, and upload some art online.</p>
<p>May I make a suggestion though: avoid movement lines, they&#039;re most often not necessary. For example the last panel in spread 16 would work better without the lines, in my opinion.</p>
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		<title>By: Drezz</title>
		<link>http://www.remindblog.com/2010/03/01/remind-spread-16-blog/comment-page-1/#comment-491</link>
		<dc:creator>Drezz</dc:creator>
		<pubDate>Wed, 03 Mar 2010 09:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=452#comment-491</guid>
		<description>There&#039;s no surefire way of keeping your readership happy and keeping your updates timely. Eventually, life creates speedbumps you have to slow down for. 
 
I&#039;ve seen various release methods. Some artists just go with the flow and start drawing and posting every week, and if they fall behind, they fall behind. Others prefer to build a buffer (generally a month worth of updates) and release in that manner. I&#039;m of the second opinion. My story is pretty slow paced at the beginning, in order to develop character and the scene. I figured that once I&#039;ve completed roughly 10-15 pages, I&#039;ll commit to posting online. (I&#039;m about 9 pages in now, so it will definitely be soon. 
 
Seeing as my life schedule can often be erratic, I definitely want my posting schedule to be consistent. So having that buffer will help on those weeks where I&#039;m falling behind. I also have a blog I&#039;m trying to ramp up posting with to 3 times a week. So a webcomic placed in that posting schedule starts to cramp my time. There&#039;s no way I&#039;d be able to rattle off a page every week from nothing, so I need that extra time to stay ahead of the game. </description>
		<content:encoded><![CDATA[<p>There&#039;s no surefire way of keeping your readership happy and keeping your updates timely. Eventually, life creates speedbumps you have to slow down for.</p>
<p>I&#039;ve seen various release methods. Some artists just go with the flow and start drawing and posting every week, and if they fall behind, they fall behind. Others prefer to build a buffer (generally a month worth of updates) and release in that manner. I&#039;m of the second opinion. My story is pretty slow paced at the beginning, in order to develop character and the scene. I figured that once I&#039;ve completed roughly 10-15 pages, I&#039;ll commit to posting online. (I&#039;m about 9 pages in now, so it will definitely be soon.</p>
<p>Seeing as my life schedule can often be erratic, I definitely want my posting schedule to be consistent. So having that buffer will help on those weeks where I&#039;m falling behind. I also have a blog I&#039;m trying to ramp up posting with to 3 times a week. So a webcomic placed in that posting schedule starts to cramp my time. There&#039;s no way I&#039;d be able to rattle off a page every week from nothing, so I need that extra time to stay ahead of the game.</p>
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		<title>By: Jason Brubaker</title>
		<link>http://www.remindblog.com/2010/03/01/remind-spread-16-blog/comment-page-1/#comment-481</link>
		<dc:creator>Jason Brubaker</dc:creator>
		<pubDate>Tue, 02 Mar 2010 09:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=452#comment-481</guid>
		<description>Hmmm, You might be right. I do tend to burn myself out on projects. I do have quite a few pages finished though so it will be a while before I run out of stuff. I&#039;ve been working hard on it for a few weeks and then taking a few weeks off. 
 
I appreciate your concern though. Partly I am doing this just to ensure that I get it done without any more long delays. I hate seeing another year go by with out much getting done. </description>
		<content:encoded><![CDATA[<p>Hmmm, You might be right. I do tend to burn myself out on projects. I do have quite a few pages finished though so it will be a while before I run out of stuff. I&#039;ve been working hard on it for a few weeks and then taking a few weeks off.</p>
<p>I appreciate your concern though. Partly I am doing this just to ensure that I get it done without any more long delays. I hate seeing another year go by with out much getting done.</p>
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		<title>By: Tangent</title>
		<link>http://www.remindblog.com/2010/03/01/remind-spread-16-blog/comment-page-1/#comment-477</link>
		<dc:creator>Tangent</dc:creator>
		<pubDate>Tue, 02 Mar 2010 04:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=452#comment-477</guid>
		<description>One of the hallmarks of a successful webcomic is timely updates for the first 30 or so updates. If a cartoonist can pull that off, then fans see the cartoonist as reliable, and are much more likely to stick with a comic. As word-of-mouth can be a potent method of free advertising, this is more important than many cartoonists realize; it&#039;s one of the big reasons I urge cartoonists to create a buffer and then to work as if there were no buffer, using up parts of it only in emergencies or the like (and to later repair the buffer). It&#039;s funny, but if you update regularly at first, then later missed updates (if explained) are often forgiven by readers who&#039;ve come to see you as reliable.  
 
I&#039;m glad you enjoyed the review, Jason. To be honest, I&#039;d have been tempted to wait a little longer to see where the story is going (as I tend to put a large emphasis on story in my reviews and I&#039;ve not quite figured where you are going with reMIND at this juncture) but the reviews tend to be part inspiration... and reMIND caught the Muse&#039;s attention. 
 
Take care. :) I love the fact the cat and rat seem quite affectionate of each other. ^^ 
 
Rob H. </description>
		<content:encoded><![CDATA[<p>One of the hallmarks of a successful webcomic is timely updates for the first 30 or so updates. If a cartoonist can pull that off, then fans see the cartoonist as reliable, and are much more likely to stick with a comic. As word-of-mouth can be a potent method of free advertising, this is more important than many cartoonists realize; it&#039;s one of the big reasons I urge cartoonists to create a buffer and then to work as if there were no buffer, using up parts of it only in emergencies or the like (and to later repair the buffer). It&#039;s funny, but if you update regularly at first, then later missed updates (if explained) are often forgiven by readers who&#039;ve come to see you as reliable. </p>
<p>I&#039;m glad you enjoyed the review, Jason. To be honest, I&#039;d have been tempted to wait a little longer to see where the story is going (as I tend to put a large emphasis on story in my reviews and I&#039;ve not quite figured where you are going with reMIND at this juncture) but the reviews tend to be part inspiration&#8230; and reMIND caught the Muse&#039;s attention.</p>
<p>Take care. :) I love the fact the cat and rat seem quite affectionate of each other. ^^</p>
<p>Rob H.</p>
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		<title>By: Jason Brubaker</title>
		<link>http://www.remindblog.com/2010/03/01/remind-spread-16-blog/comment-page-1/#comment-470</link>
		<dc:creator>Jason Brubaker</dc:creator>
		<pubDate>Tue, 02 Mar 2010 03:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=452#comment-470</guid>
		<description>I hear what your saying about the tardy or nonexistent updates of some blogs or comics. I&#039;ve been told that consistency is key with blogging or webcomics and I can see why after doing it a while. I really have great respect for the people who hold down a full time job and still update on time each week for years.

I&#039;m starting to get through all my back log of pages now so I starting to sweat a bit. The second chapter has quite a few pages that still need some desperate attention. Luckily I have a small army now who expect me to deliver and there&#039;s nothing better then other people in the deadline equation. 

It&#039;s always fun to hear what things catch peoples attention in my pages. The water heater next to the washer and dryer is an interesting thing to point out. I greatly appreciate your comments.  Your new font is rocking, by the way!</description>
		<content:encoded><![CDATA[<p>I hear what your saying about the tardy or nonexistent updates of some blogs or comics. I&#8217;ve been told that consistency is key with blogging or webcomics and I can see why after doing it a while. I really have great respect for the people who hold down a full time job and still update on time each week for years.</p>
<p>I&#8217;m starting to get through all my back log of pages now so I starting to sweat a bit. The second chapter has quite a few pages that still need some desperate attention. Luckily I have a small army now who expect me to deliver and there&#8217;s nothing better then other people in the deadline equation. </p>
<p>It&#8217;s always fun to hear what things catch peoples attention in my pages. The water heater next to the washer and dryer is an interesting thing to point out. I greatly appreciate your comments.  Your new font is rocking, by the way!</p>
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		<title>By: Jason Brubaker</title>
		<link>http://www.remindblog.com/2010/03/01/remind-spread-16-blog/comment-page-1/#comment-469</link>
		<dc:creator>Jason Brubaker</dc:creator>
		<pubDate>Tue, 02 Mar 2010 03:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=452#comment-469</guid>
		<description>Rawls and Aves, Thanks for stopping by and commenting!</description>
		<content:encoded><![CDATA[<p>Rawls and Aves, Thanks for stopping by and commenting!</p>
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