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	<title>Comments on: Model sheets &amp; Turnarounds.</title>
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	<link>http://www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround/</link>
	<description>- the making of a graphic novel</description>
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		<title>By: 10 Things BEFORE You Start a Comic or Graphic Novel &#124; Making Comics</title>
		<link>http://www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround/comment-page-1/#comment-6453</link>
		<dc:creator>10 Things BEFORE You Start a Comic or Graphic Novel &#124; Making Comics</dc:creator>
		<pubDate>Wed, 26 Oct 2011 08:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=297#comment-6453</guid>
		<description>[...] a Model Sheet or Turnaround or even sculpt your characters in 3D or clay. The last thing you want to do is start redrawing [...]</description>
		<content:encoded><![CDATA[<p>[...] a Model Sheet or Turnaround or even sculpt your characters in 3D or clay. The last thing you want to do is start redrawing [...]</p>
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		<title>By: Kvlticon</title>
		<link>http://www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround/comment-page-1/#comment-5948</link>
		<dc:creator>Kvlticon</dc:creator>
		<pubDate>Sun, 28 Aug 2011 02:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=297#comment-5948</guid>
		<description>Sure thing. There&#039;s a two I can name off the bat with 15000-20000+ subscribers.

http://eliteartists.deviantart.com/
http://realm-of-fantasy.deviantart.com/

Joining is automatically approved, and submissions are approved by the moderators. Some smaller groups will still yield a fairly decent amount of exposure, since they may have been formed more recently and have a higher percentage of active users.

Anyhow, looking forward to seeing more tips and advice from your blog. Definitely going to get down to doing some modelsheets of my own.</description>
		<content:encoded><![CDATA[<p>Sure thing. There&#8217;s a two I can name off the bat with 15000-20000+ subscribers.</p>
<p><a href="http://eliteartists.deviantart.com/" rel="nofollow">http://eliteartists.deviantart.com/</a><br />
<a href="http://realm-of-fantasy.deviantart.com/" rel="nofollow">http://realm-of-fantasy.deviantart.com/</a></p>
<p>Joining is automatically approved, and submissions are approved by the moderators. Some smaller groups will still yield a fairly decent amount of exposure, since they may have been formed more recently and have a higher percentage of active users.</p>
<p>Anyhow, looking forward to seeing more tips and advice from your blog. Definitely going to get down to doing some modelsheets of my own.</p>
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		<title>By: Jason Brubaker</title>
		<link>http://www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround/comment-page-1/#comment-5946</link>
		<dc:creator>Jason Brubaker</dc:creator>
		<pubDate>Sat, 27 Aug 2011 16:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=297#comment-5946</guid>
		<description>Thanks for the advice! I tried GetWatchers for a few days and then never used it again because it just didn&#039;t seem to amount to much of anything for the time that you needed to put into it. 

Great suggestion on submitting to large groups though. I&#039;ll have to try that next.</description>
		<content:encoded><![CDATA[<p>Thanks for the advice! I tried GetWatchers for a few days and then never used it again because it just didn&#8217;t seem to amount to much of anything for the time that you needed to put into it. </p>
<p>Great suggestion on submitting to large groups though. I&#8217;ll have to try that next.</p>
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	<item>
		<title>By: Kvlticon</title>
		<link>http://www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround/comment-page-1/#comment-5943</link>
		<dc:creator>Kvlticon</dc:creator>
		<pubDate>Sat, 27 Aug 2011 07:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=297#comment-5943</guid>
		<description>Not to rain on anyone&#039;s parade, but in my personal experience the GetWatchers application does not generate a significant amount of views or feedback. Note that the views GetWatchers &quot;gives&quot; you is a function of how many times you use it to view other peoples work (cycled randomly, with some preference filters) and how often you comment/fave/vote through the application (which is capped per hour). It can be very time consuming and the returns are inconsistent.

Groups are the most effective means. Submitting the same piece of your work to 5-6 groups (which only takes minutes) will generate more responses than spending a few hours on the GetWatchers app. Look for niche groups specific to fantasy, scifi, and of course comics, but you can also considering submitting to one of the larger groups that has a large pool of subscribers (i.e. 20k+) to get even more exposure.</description>
		<content:encoded><![CDATA[<p>Not to rain on anyone&#8217;s parade, but in my personal experience the GetWatchers application does not generate a significant amount of views or feedback. Note that the views GetWatchers &#8220;gives&#8221; you is a function of how many times you use it to view other peoples work (cycled randomly, with some preference filters) and how often you comment/fave/vote through the application (which is capped per hour). It can be very time consuming and the returns are inconsistent.</p>
<p>Groups are the most effective means. Submitting the same piece of your work to 5-6 groups (which only takes minutes) will generate more responses than spending a few hours on the GetWatchers app. Look for niche groups specific to fantasy, scifi, and of course comics, but you can also considering submitting to one of the larger groups that has a large pool of subscribers (i.e. 20k+) to get even more exposure.</p>
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	<item>
		<title>By: Slow going, Great progress &#171; I Was a Teenage Robot</title>
		<link>http://www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround/comment-page-1/#comment-5923</link>
		<dc:creator>Slow going, Great progress &#171; I Was a Teenage Robot</dc:creator>
		<pubDate>Tue, 23 Aug 2011 10:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=297#comment-5923</guid>
		<description>[...] on recommendations from my friend Dwight, and from a model sheets &amp; turnarounds blog post on reMIND blog, I&#8217;ve been working on a character turnaround for an old man in the [...]</description>
		<content:encoded><![CDATA[<p>[...] on recommendations from my friend Dwight, and from a model sheets &amp; turnarounds blog post on reMIND blog, I&#8217;ve been working on a character turnaround for an old man in the [...]</p>
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		<title>By: Evil Joe</title>
		<link>http://www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround/comment-page-1/#comment-4086</link>
		<dc:creator>Evil Joe</dc:creator>
		<pubDate>Sat, 22 Jan 2011 03:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=297#comment-4086</guid>
		<description>Here&#039;s a free 3D modeling program that&#039;s fairly easy to use and perfect for character turnarounds: http://www.sculptris.com/

You need a fairly good computer to run the program, though.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a free 3D modeling program that&#8217;s fairly easy to use and perfect for character turnarounds: <a href="http://www.sculptris.com/" rel="nofollow">http://www.sculptris.com/</a></p>
<p>You need a fairly good computer to run the program, though.</p>
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		<title>By: Darrell</title>
		<link>http://www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround/comment-page-1/#comment-1462</link>
		<dc:creator>Darrell</dc:creator>
		<pubDate>Wed, 19 May 2010 23:23:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=297#comment-1462</guid>
		<description>sculpty is your friend. </description>
		<content:encoded><![CDATA[<p>sculpty is your friend.</p>
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		<title>By: Ralph Contreras</title>
		<link>http://www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround/comment-page-1/#comment-897</link>
		<dc:creator>Ralph Contreras</dc:creator>
		<pubDate>Fri, 02 Apr 2010 09:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=297#comment-897</guid>
		<description>Wow, Great blog post. I think its very important t know what the characters should look like before you start drawing them in a story. I even created a 180 view sheet to help creators do just that. After reading htis post, I think I&quot;ll create a full character turnarounds template sheet. Thanks for the great blog on the creation of your comic - Shazam! 
 
Here a link to the Character Design 180 template sheet I created.  &lt;a href=&quot;http://comicbookgraphicdesign.com/free-comic-book-resources-character-design-180-degree-view/&quot; rel=&quot;nofollow&quot;&gt;http://comicbookgraphicdesign.com/free-comic-book...&lt;/a&gt; </description>
		<content:encoded><![CDATA[<p>Wow, Great blog post. I think its very important t know what the characters should look like before you start drawing them in a story. I even created a 180 view sheet to help creators do just that. After reading htis post, I think I&quot;ll create a full character turnarounds template sheet. Thanks for the great blog on the creation of your comic &#8211; Shazam!</p>
<p>Here a link to the Character Design 180 template sheet I created.<br />
  <a href="http://comicbookgraphicdesign.com/free-comic-book-resources-character-design-180-degree-view/" rel="nofollow">http://comicbookgraphicdesign.com/free-comic-book&#8230;</a></p>
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	<item>
		<title>By: Before you start YOUR graphic novel&#8230; &#124; reMIND</title>
		<link>http://www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround/comment-page-1/#comment-373</link>
		<dc:creator>Before you start YOUR graphic novel&#8230; &#124; reMIND</dc:creator>
		<pubDate>Fri, 19 Feb 2010 18:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=297#comment-373</guid>
		<description>[...] Make a Model Sheet or Turnaround. Or even sculpt your characters in 3D or [...]</description>
		<content:encoded><![CDATA[<p>[...] Make a Model Sheet or Turnaround. Or even sculpt your characters in 3D or [...]</p>
]]></content:encoded>
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		<title>By: Jason Brubaker</title>
		<link>http://www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround/comment-page-1/#comment-358</link>
		<dc:creator>Jason Brubaker</dc:creator>
		<pubDate>Thu, 18 Feb 2010 10:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.remindblog.com/?p=297#comment-358</guid>
		<description>Yeah it&#039;s kinda hard to find. I was trying to figure out an easier path but it seems like there is no real direct link to it. So let me try again: 
 
Goto &lt;a href=&quot;http://Stardust.tv&quot; rel=&quot;nofollow&quot;&gt;http://Stardust.tv&lt;/a&gt;  
 
Right next to the StarDust logo in the top left of the screen there are 3 other tabs: Reel, Library, and Contact. 
 
Click on Library. 
 
A new window will open that says Library - Filter by: all, new, featured, car, fashion, sport, tech, and other. 
 
Click on Tech. 
 
Now a list will appear with the Stardust reel at the top. Towards the bottom of the list are a bunch of Windows XP commercials. The 4th from the bottom is titled: Windows XP: Monster 2 
 
That&#039;s the one to click. 
 
Once again, I hate Flash. </description>
		<content:encoded><![CDATA[<p>Yeah it&#039;s kinda hard to find. I was trying to figure out an easier path but it seems like there is no real direct link to it. So let me try again:</p>
<p>Goto <a href="http://Stardust.tv" rel="nofollow">http://Stardust.tv</a>  </p>
<p>Right next to the StarDust logo in the top left of the screen there are 3 other tabs: Reel, Library, and Contact.</p>
<p>Click on Library.</p>
<p>A new window will open that says Library &#8211; Filter by: all, new, featured, car, fashion, sport, tech, and other.</p>
<p>Click on Tech.</p>
<p>Now a list will appear with the Stardust reel at the top. Towards the bottom of the list are a bunch of Windows XP commercials. The 4th from the bottom is titled: Windows XP: Monster 2</p>
<p>That&#039;s the one to click.</p>
<p>Once again, I hate Flash.</p>
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